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456 games

Magic Jewelry
Hwang Shinwei (Chinese: 黃信維; pinyin: Huángxìnwéi), sometimes romanized as Huang Hsin-Wei or Huang Xinwei, is a Taiwanese video game programmer. From 1988 to 1991, he developed video games for the NES without a license from Nintendo, which were mostly published by RCM Co., Ltd. (also known as RCM Group or simply RCM, standing for RamCo Man International (Chinese: 劍虹國際有限公司)). Though some of Hwang's titles are originals. most are clones of popular games, many of which were not originally ported to the NES (such as Rally-X). All of these games were released on various multicarts, but several, like Brush Roller and Magic Jewelry, were also released on standalone cartridge format. Though standalone games and multicarts produced by RCM and other companies with ties to Hwang often had copyright information listed, cartridges produced by unrelated companies usually had their copyright information removed, even on single release cartridges.

Circus Charlie
Circus Charlie is a 1984 actionvideo game developed and published by Konami for arcades. It was released in North America by Centuri in March 1984 and in Japan in April 1984. The player controls a circus clown named Charlie in six different circus-themed minigames. It was released for MSX in the same year, followed by ports to the Famicom in 1986 by Soft Pro and the Commodore 64 in 1987. In the game there are six regular stages "Level (video gaming)") (plus an extra stage) of differing tasks that are to be completed by Charlie. Grabbing money bags, performing dangerous tricks, avoiding enemies, completing stages, etc., earns Charlie points "Score (gaming)"). After the sixth stage is completed, the game starts over again but with a faster pace and more difficult (but exactly the same in terms of task to be completed) levels. Charlie also races against time. Bonus points are awarded according to the time remaining, but running out of time will cost the player a life.

Mighty Morphin Power Rangers: The Fighting Edition
Mighty Morphin Power Rangers: The Fighting Edition is a 2D competitive fightingvideo game based on the Mighty Morphin Power Rangers television series that was released exclusively for the Super Nintendo Entertainment System developed by Natsume Co., Ltd. and published by Bandai in 1995. Unlike previous Power Rangers video games, which had the player controlling the titular heroes, the player controls their giant robots (known as Zords) in this title. A bootleg Genesis port is known to exist, though who actually made it is currently unknown.

Prince of Persia
Mechner enrolled in New York University's film department, producing an award-winning short film during his time there, before returning to design and direct a sequel to the original game. The sequel, Prince of Persia 2: The Shadow and the Flame, was developed internally at Broderbund with Mechner's supervision. The game, like its predecessor, received critical acclaim and high sales. Broderbund was subsequently purchased by The Learning Company, which was later acquired by US game company Mattel Interactive. In 1999, Prince of Persia 3D was developed and released under Broderbund's Red Orb label. Released for PC and the Dreamcast only, it was criticized by many users as being buggy, and was a commercial disappointment. The Broderbund/Learning Company's games division, the assets of which included the Prince of Persia franchise, was subsequently sold to Ubisoft.

10-Yard Fight
10-Yard Fight is a 1983 American footballvideo game developed and published by Irem for arcades. It was released by Taito in North America, Electrocoin in Europe, and ADP Automaten in West Germany. A port developed by Tose for the Nintendo Entertainment System was released in 1985 by Irem in Japan and Nintendo internationally. 10-Yard Fight is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempts to run with the quarterback, toss the ball to a running back, or throw the ball to the long distance receiver, essentially the option offense. On defense, the player picks one of two players to control, and the computer manipulates the others. The ball can also be punted "Punt (gridiron football)") or a field goal "Field goal (football)") can be attempted.

Tiny Toon Adventures
Tiny Toon Adventures is a platform video game for the NES. It was developed and published by Konami and released in 1991. It is the first Tiny Toon Adventures video game to be released for a video game console.

Fire Emblem: Thracia 776
Fire Emblem: Thracia 776 is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Super Famicom; it was originally released through the Nintendo Power flash cartridge "Nintendo Power (cartridge)") in 1999, then on a ROM cartridge the following year. It is the fifth installment in the Fire Emblem series, the third and last title to be developed for the Super Famicom, and the last home console Fire Emblem until the release of Fire Emblem: Path of Radiance in 2005. Thracia 776 takes place on the continent of Jugdral. Set in the generational gap within Fire Emblem: Genealogy of the Holy War, the story follows main protagonist Leif as he rallies a private army in an attempt to defeat the ruling Grannvale Empire and restore his lost kingdom of Thracia.

Dragon Ball Z: Legendary Super Warriors
Dragon Ball Z: Legendary Super Warriors is a turn-based fighting game released for the Game Boy Color. It is played with the use of in-game cards for attacks, techniques and support items. The game's story takes place from the start of Dragon Ball Z, the Saiyan Saga, and runs until the end of the Buu Saga. The game includes two extra stories involving Future Trunks's timeline. Once the game has been completed, the player can replay the story mode or battle modes the game has with the freedom to use any characters and forms they choose in any of the given battles. During the player's second playthrough, they may be able to unlock additional characters if certain criteria are met.

Fire Emblem: Mystery of the Emblem
Fire Emblem: Mystery of the Emblem, known in Japan as Fire Emblem: Monshō no Nazo, is a 1994 tactical role-playing video game developed by Intelligent Systems and published by Nintendo for the Super Famicom. It is the third installment of the Fire Emblem series, and the first to be developed for the Super Famicom. The story is divided into two parts: the first is a retelling of Fire Emblem: Shadow Dragon and the Blade of Light, while the second is an original story acting as a sequel to the first game. After defeating the sorcerer Gharnef and the Dark Dragon Medeus, peace is restored to Archanea and Marth restores his kingdom. His ally Hardin ascends to the throne of Archanea, but begins hostile military expansion across the continent, forcing Marth to confront his old friend and the force driving him. Gameplay follows the traditional Fire Emblem system of tactical battles taking place on grid-based maps.

Super Pitfall!
Super Pitfall is a 1986 side-scrolling non-linear platform game for the Nintendo Entertainment System (NES). Despite the title screen stating that it was reprogrammed by Pony Inc., the development of the NES version was handled by Micronics, a Japanese developer who mostly ported arcade games to the NES. Super Pitfall was the first game that Activision published as a third-party developer for the NES. Following the original release of the game, ports were made in Japan by Makoto Ichinoseki for the PC-8800 series liner of computers and by Steve Bjork for the Color Computer 3. The game initially received positive reviews from VideoGames & Computer Entertainment and Computer Entertainer while Bill Kunkel wrote in Computer Gaming World that the game did not control well and did not stand out well in a market of Super Mario Bros. clones.

Pokémon Fire Red
As with almost all Pokémon role-playing games released for handheld consoles, FireRed and LeafGreen are in a third-person, overhead perspective. The main screen is an overworld, in which the player navigates the protagonist. Here, a menu interface may be accessed, in which the player may configure their Pokémon, items, and gameplay settings. When the player encounters a wild Pokémon or is challenged by a trainer, the screen switches to a turn-based battle screen that displays the player's Pokémon and the engaged Pokémon. During a battle, the player may select a move for their Pokémon to perform, use an item, switch their active Pokémon, or attempt to flee (in wild battles only). All Pokémon moves have power points (PP); when a Pokémon tries to perform a move while awake, the move's PP is reduced by 1. When the PP of a move hits zero, the Pokémon is not able to use that move.

Need for Speed: Underground 2
Need for Speed: Underground 2 is a 2004 racing video game developed by EA Black Box and published by Electronic Arts. It is the eighth installment in the Need for Speed series and the direct sequel to Need for Speed: Underground. It was developed for Windows, GameCube, PlayStation 2, and Xbox. Game Boy Advance and Nintendo DS versions were developed by Pocketeers. Another version for mobile phones was also developed by Ideaworks Game Studio. Like its predecessor, it was also commercially successful, selling around 11 million copies worldwide and breaking sales records in the United Kingdom. The game entails tuning cars for street races, resuming the Need for Speed: Underground storyline. Need for Speed: Underground 2 provides several new features, such as broader customization, new methods of selecting races, set in a city known as Bayview.

Need for Speed: Undercover
Need for Speed: Undercover is a 2008 racing video game, and is the twelfth installment in the Need for Speed series following Need for Speed: ProStreet (2007). Developed by EA Black Box and published by Electronic Arts, it was released on November 18, 2008, for the PlayStation 2, PlayStation 3, Xbox 360, Wii, Microsoft Windows, PlayStation Portable, Nintendo DS, and then on a number of mobile phone platforms in 2009. The game sees players conducting illegal street races within the fictional Tri-City Area, with the main mode's story focused on the player operating as an undercover police officer to investigate links between a criminal syndicate, stolen cars, and street racers. Gameplay operates on the same manner as previous entries such as Need for Speed: Most Wanted and Need for Speed: Carbon, now including a larger selection of licensed real-world cars, and RPG-styled system in the game's main story mode.

Dragon Quest VI: Realms of Revelation
Dragon Quest VI: Realms of Revelation, known in Europe & Australia as Dragon Quest VI: Realms of Reverie, is a 1995 role-playing video game developed by Heartbeat and published by Enix for the Super Famicom as a part of the Dragon Quest series and as the last Dragon Quest game in the Zenithian Trilogy. It was released in Japan in December 1995, developed by Heartbeat; whereas the previous Dragon Quest games were developed by Chunsoft. In 2011, a remake of the game, along with Dragon Quest IV and Dragon Quest V, was released worldwide for the Nintendo DS, making this the first time the game was released in English. Another version of the game for Android and iOS devices was released in Japan in June 2015. As the sixth installment to the Dragon Quest series, the graphics and gameplay remain close to the other games, with minor additions and upgrades.

Dragon Quest V: Hand of the Heavenly Bride
Dragon Quest V: Hand of the Heavenly Bride, known in Europe as Dragon Quest: The Hand of the Heavenly Bride and in Japan as Dragon Quest V: Bride of Heaven, is a 1992 role-playing video game developed by Chunsoft and published by Enix for the Super Famicom. The fifth main installment in the Dragon Quest series, the game was the first title in the franchise to not be initially localized in North America due to programming issues. It later had an enhanced remake only in Japan for the PlayStation 2 in 2004. The remake was developed by ArtePiazza and Matrix Software. Another remake was made for the Nintendo DS, which was released in Japan in July 2008 and worldwide in February 2009; this marks the first time the game had officially released in English. In addition, ports for Android and iOS were released in Japan in December 2014, and worldwide the following month.

Final Fantasy Crystal Chronicles: Ring of Fates
Final Fantasy Crystal Chronicles: Ring of Fates is an action role-playing game for the Nintendo DS, developed and published by Square Enix. It is a prequel to Final Fantasy Crystal Chronicles for the GameCube. The game takes advantage of both the local wireless and Wi-Fi capabilities of the system and features voice acting.

Final Fantasy Crystal Chronicles: Echoes of Time
Final Fantasy Crystal Chronicles: Echoes of Time is a Wii and Nintendo DS action role-playing game in the Final Fantasy Crystal Chronicles series developed by Square Enix. The game was released in Japan on January 29, 2009, in North America on March 24, in Europe on March 27, and in Australia on April 2.

Mario Kart DS
Mario Kart DS is a 2005 kart racing game developed and published by Nintendo for the Nintendo DShandheld game console. Like other games in the series, Mario Kart DS features characters from the Mario series "Mario (franchise)") and pits them against each other as they race in karts on tracks based on locations in the Mario series. It was released in November 2005 in North America, Europe, and Australia, and on December 8, 2005, in Japan, and rereleased for the Wii U's Virtual Console in North America and PAL regions in April 2015 and in Japan in May 2016. The game is the fifth main entry in the Mario Kart series, and the first playable via the Nintendo Wi-Fi Connection online service. Mario Kart DS was acclaimed for its refined gameplay, robust single-player content, and innovative multiplayer features, particularly its pioneering online Wi-Fi functionality.

Brain Age: Train Your Brain in Minutes a Day!
Brain Age: Train Your Brain in Minutes a Day!, known as Dr Kawashima's Brain Training: How Old Is Your Brain? in the PAL regions, is a 2005 edutainment puzzle video game by Nintendo for the Nintendo DS. It is inspired by the work of Japanese neuroscientist Ryuta Kawashima, who appears as a caricature of himself guiding the player. Brain Age features a variety of puzzles, including Stroop tests, mathematical questions, and Sudoku puzzles, all designed to help keep certain parts of the brain active. It was released as part of the Touch! Generations series of video games, a series which features some games for a more casual gaming audience. Brain Age uses the touch screen and microphone for many of its puzzles. It has received both commercial and critical success, selling 19.01 million copies worldwide (as of September 30, 2015) and has received multiple awards for its quality and innovation.

Metroid Prime: Hunters
Metroid Prime Hunters is a 2006 action-adventure game developed by Nintendo Software Technology and published by Nintendo for the Nintendo DS. It was released in North America in March 2006, with other territories later. The story takes place in between the events of Metroid Prime and Metroid Prime 2: Echoes. Players assume the role of series protagonist Samus Aran, who investigates a mysterious message that originated from the Alimbic Cluster and comes into contact with a legion of bounty hunters. The game contains more first-person shooter aspects than previous titles in the Metroid Prime series, emphasizing various multiplayer modes with Wi-Fi and voice chat capabilities. It introduced new bounty hunters with unique weapons and alternative forms as well as the ability to travel to different planets with Samus' gunship, concepts later expanded upon in Metroid Prime 3: Corruption. Hunters was announced by Nintendo at the 2004 Electronic Entertainment Expo.

Star Fox Command
Star Fox Command is a 2006 shoot 'em up video game developed by Nintendo and Q-Games and published by Nintendo for the Nintendo DS. The fifth installment in the Star Fox series, Command is the first installment released for a handheld, and supports the Nintendo Wi-Fi Connection, making it the first installment with online multiplayer. The game was re-released for the Wii U's Virtual Console service in 2015. The game follows Fox McCloud attempting to defend the galaxy from aliens known as the Anglar. Q-Games worked on Intersect, which Nintendo decided to turn into a DS game. The game was generally well-received; it has achieved an average score of 76% from GameRankings, a reviews aggregate.

Call of Duty: Black Ops
Call of Duty: Black Ops is a 2010 first-person shooter game developed by Treyarch and published by Activision. It was released worldwide in November 2010 for Microsoft Windows, the PlayStation 3, Wii, and Xbox 360, with a separate version for Nintendo DS developed by n-Space. Aspyr later ported the game to Mac OS X in September 2012. It is the seventh title in the Call of Duty series and a sequel to Call of Duty: World at War. Set in the 1960s during the Cold War, the game's single-player campaign follows CIA operative Alex Mason as he attempts to recall specific memories to locate a numbers station set to instruct Sovietsleeper agents to deploy chemical weapons across the United States. Locations featured in the game include Cuba, the Soviet Union, the United States, South Vietnam, Hong Kong, Canada, and Laos. The multiplayer component of Black Ops features multiple objective-based game modes that are playable on 14 different maps included with the game.

Crash: Mind Over Mutant
Crash: Mind over Mutant is a 2008 platform game developed by Radical Entertainment for the PlayStation 2, PlayStation Portable (ported by Virtuos), Wii and Xbox 360. It was released in North America on October 7, 2008, and was later released in Europe and Australia on October 30 and October 31, respectively. A separate version for the Nintendo DS was developed by Tose. It is the second game in the series not to have a Japanese release (after Crash of the Titans), the first to be published by Activision following its merging with the series' previous publisher Vivendi Games, and the last major console entry as a whole until 2017's Crash Bandicoot N. Sane Trilogy — a remaster of the first three Crash games. Crash: Mind over Mutant is the fifteenth installment in the Crash Bandicoot video game series, and the seventh in the main franchise.

Ben 10: Omniverse
Ben 10: Omniverse is an action video game based on the American animated series of the same name. The game was developed by Vicious Cycle Software and published by D3 Publisher in North America and Namco Bandai Games in Europe and Australia. It was released in November 2012 for PlayStation 3, Xbox 360, Nintendo DS, Nintendo 3DS, Wii, and Wii U. The game was praised for its graphics but was criticized for its lack of difficulty and of changes in gameplay. It is also available for digital download from the Nintendo eShop on the Wii U, the PlayStation Store for PS3 and Xbox Live Arcade for Xbox 360 in North America and Europe on December 11, 2012.#cite_note-1) A sequel, titled Ben 10: Omniverse 2, was released in November 2013.
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