Dragon Quest VI: Realms of Revelation

Dragon Quest VI: Realms of Revelation

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Source: Wikipedia

About This Game

Dragon Quest VI: Realms of Revelation, known in Europe & Australia as Dragon Quest VI: Realms of Reverie, is a 1995 role-playing video game developed by Heartbeat and published by Enix for the Super Famicom as a part of the Dragon Quest series and as the last Dragon Quest game in the Zenithian Trilogy. It was released in Japan in December 1995, developed by Heartbeat; whereas the previous Dragon Quest games were developed by Chunsoft. In 2011, a remake of the game, along with Dragon Quest IV and Dragon Quest V, was released worldwide for the Nintendo DS, making this the first time the game was released in English. Another version of the game for Android and iOS devices was released in Japan in June 2015. As the sixth installment to the Dragon Quest series, the graphics and gameplay remain close to the other games, with minor additions and upgrades.

Gameplay

Dragon Quest VI is a traditional, turn-based role-playing video game (in an overhead perspective) that features random battles and a character class system that the Hero and his party members acquire new skills and spells. The Hero travels around the world gathering a party throughout his adventure. To progress in the story, the party must defeat specific boss monsters or trigger specific flags. In order to defeat the bosses, the player must spend time training the party by gaining experience points from battles to advance in character and class levels. Other new features were added to the series, such as: the monsters being animated when they attack. The Slime Arena and Best Dresser Contest were new mini-games introduced; the casinos return from previous Dragon Quest games. Like previous games, mini medals can be found hidden throughout the worlds and can be traded for items. There are bonus dungeons and a few extra characters after beating the main storyline. There is a day and night system, as in some previous installments; with certain storyline events happening at night.

History

The scenario designer, as in all previous Dragon Quest games, was Yuji Horii. Similarly, the lead artist was Akira Toriyama and the sound was composed by Koichi Sugiyama. This is the last game in the series to feature in the Zenithia (天空の城, Tenkū no Shiro lit. "Sky Castle") trilogy. The appearance of the character Terry was originally Toriyama's design for the game's Hero, but it was rejected by Horii and given to a companion instead. A prequel, Dragon Warrior Monsters (Dragon Quest Monsters: Terry's Wonderland in Japan), was released in 1998. This game featured Terry and Milly years before the events of Dragon Quest VI. It was released in North America the next year, even though Dragon Quest VI was never released in North America.

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