Star Fox Command

Star Fox Command

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Source: Wikipedia

About This Game

Star Fox Command is a 2006 shoot 'em up video game developed by Nintendo and Q-Games and published by Nintendo for the Nintendo DS. The fifth installment in the Star Fox series, Command is the first installment released for a handheld, and supports the Nintendo Wi-Fi Connection, making it the first installment with online multiplayer. The game was re-released for the Wii U's Virtual Console service in 2015. The game follows Fox McCloud attempting to defend the galaxy from aliens known as the Anglar. Q-Games worked on Intersect, which Nintendo decided to turn into a DS game. The game was generally well-received; it has achieved an average score of 76% from GameRankings, a reviews aggregate.

Gameplay

The game has two types of single-player gameplay including a strategic map and battle mode. The overworld-like map mode is where the player takes command of several ships. The mode is used to get ships into the battle mode and is essentially a simple turn-based strategy game. Up to four ships can be maneuvered at a time. The object of the mode is to prevent the enemy ones from reaching the Great Fox. It also allows players to fire missiles from the Great Fox that they have picked up from exploring in this mode, or from meeting certain conditions in the battle mode (usually destroying all enemies). When a craft that is controlled by the player encounters an enemy group or missile in this mode, the gameplay switches to the battle mode. Battle mode is similar to the "all-range mode" employed in Star Fox 64 for some bosses and levels. Like the cancelled Star Fox 2 the game is completely all-range, as opposed to the "on-rails" levels featured in most other Star Fox games (however, the game will sometimes force the player to engage in classic "chase" missions in order to complete an objective).

History

Star Fox Command was co-developed by Q-Games and directed by its founder, Dylan Cuthbert, who previously served as a lead programmer of the original Star Fox duology. Q-Games was working on a puzzle game called Digidrive for Nintendo when they were approached by Shigeru Miyamoto, who suggested that they'd do a concept demo for Star Fox for the then-coming Nintendo DS, which lead to the team spending a couple of months creating a "space elevator" demo styled after the original Star Fox. They also had massively revamped the look of the Star Fox characters and team, but this direction was dropped when the game entered full production and series character artist Takaya Imamura was assigned to produce the title.

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