Fire Emblem: Mystery of the Emblem

Fire Emblem: Mystery of the Emblem

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Source: Wikipedia

About This Game

Fire Emblem: Mystery of the Emblem, known in Japan as Fire Emblem: Monshō no Nazo, is a 1994 tactical role-playing video game developed by Intelligent Systems and published by Nintendo for the Super Famicom. It is the third installment of the Fire Emblem series, and the first to be developed for the Super Famicom. The story is divided into two parts: the first is a retelling of Fire Emblem: Shadow Dragon and the Blade of Light, while the second is an original story acting as a sequel to the first game. After defeating the sorcerer Gharnef and the Dark Dragon Medeus, peace is restored to Archanea and Marth restores his kingdom. His ally Hardin ascends to the throne of Archanea, but begins hostile military expansion across the continent, forcing Marth to confront his old friend and the force driving him. Gameplay follows the traditional Fire Emblem system of tactical battles taking place on grid-based maps.

History

Mystery of the Emblem was developed by Intelligent Systems, the original creators of the Fire Emblem series, under supervision from publisher and studio owner Nintendo. Development began in 1992 during the development of Fire Emblem Gaiden, with production lasting almost three years.Shouzou Kaga returned as designer and writer. Keisuke Terasaki acted as director, while Gunpei Yokoi returned as producer. The characters were designed by Katsuyoshi Koya, who would go on to work on Fire Emblem: Genealogy of the Holy War. The music was composed by Yuka Tsujiyoko, who worked on the soundtrack with sound designer Masaya Kuzume. She would later refer to the game as her favorite title out of the Fire Emblem games she had worked on.

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