Metroid Prime: Hunters

Metroid Prime: Hunters

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Source: Wikipedia

About This Game

Metroid Prime Hunters is a 2006 action-adventure game developed by Nintendo Software Technology and published by Nintendo for the Nintendo DS. It was released in North America in March 2006, with other territories later. The story takes place in between the events of Metroid Prime and Metroid Prime 2: Echoes. Players assume the role of series protagonist Samus Aran, who investigates a mysterious message that originated from the Alimbic Cluster and comes into contact with a legion of bounty hunters. The game contains more first-person shooter aspects than previous titles in the Metroid Prime series, emphasizing various multiplayer modes with Wi-Fi and voice chat capabilities. It introduced new bounty hunters with unique weapons and alternative forms as well as the ability to travel to different planets with Samus' gunship, concepts later expanded upon in Metroid Prime 3: Corruption. Hunters was announced by Nintendo at the 2004 Electronic Entertainment Expo.

Gameplay

Like the previous titles in the Prime series, Metroid Prime Hunters is generally classified as an action-adventure with navigation and discovery being prominent gameplay elements. The game differs from its predecessors with the removal of assisted aiming, more action-oriented gameplay, and the inclusion of an online multiplayer mode. The player controls Samus Aran, who is equipped with a Power Suit that allows her to access her gunship from anywhere. She can scan almost any object in the game; the gunship will return relevant information retrieved from its database. An Arm Cannon is attached to the Power Suit, which she uses to attack enemies. To enter small tunnels, Samus can roll into a Morph Ball, an alternative form of the Power Suit that decreases her size substantially. In this form, she is given an unlimited supply of bombs but is only allowed to use three at a time. She can use the bombs to defend herself and destroy small objects.

History

The development team for Metroid Prime Hunters at Nintendo Software Technology (NST) was led by the game's director, Masamichi Abe and the lead technical engineer, Colin Reed, who had both previously worked together on several games, including the Nintendo games Pikmin and 1080° Snowboarding. The team for Hunters was composed of thirty people, which Abe noted was larger than the development team of most other Nintendo DS games. Kensuke Tanabe of Nintendo came up with the original idea for the game. Retro Studios, which developed previous Metroid Prime games, was unable to develop Metroid Prime Hunters because it was already working on a game. Therefore, Tanabe contacted NST with the idea, and let them develop it instead.

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