Super Mario World

Super Mario World

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Source: Wikipedia

About This Game

Not to be confused with Super Mario 3D World or Super Nintendo World. "Super Mario 4" and "Mario 4" redirect here. For the bootleg game Super Mario IV, see Armadillo (video game) § Gameplay#Gameplay "Armadillo (video game)"). For the bootleg game Mario 4: A Space Odyssey, see List of unofficial Mario media § Console games. Super Mario World is a 1990 platform game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan in 1990, in North America in 1991 and PAL territories in 1992. The player controls Mario on his quest to save Princess Peach and Dinosaur Land from the series' antagonist Bowser and the Koopalings. The gameplay is similar to that of earlier Super Mario games; players control Mario through a series of levels "Level (gaming)") in which the goal is to reach the goalpost at the end. Super Mario World introduces Yoshi, a ridable dinosaur who can eat enemies and spit some of them out as projectiles.

Gameplay

Super Mario World is a 2D side-scrollingplatform game in which the player controls Mario or Luigi. The gameplay is similar to earlier games in the Super Mario but introduces new elements. As well as dashing and jumping, the player can also fly or float with the aid of the Cape Feather and P-Balloon and can execute the new Spin Jump move, which allows the player to crush enemies, bounce off normally-invulnerable ones safely or break certain blocks, with the latter only being possible if the player has a power-up active. There are 96 level exits in total. The player navigates via two screens: an overworld map and a side-scrolling course (some of which scroll automatically). The overworld map displays an overhead representation of the current world and has several paths leading from the world's entrance to a castle. Paths connect to action panels, fortresses, ghost houses, castles, and other map icons, allowing players to take different routes to reach the world's goal. Moving the on-screen character to an action panel or castle grants access to that course.

History

Super Mario World was directed by Takashi Tezuka, while Shigeru Miyamoto, the creator of both Super Mario and The Legend of Zelda, served as producer. Shigefumi Hino took the role of graphics designer. Nintendo Entertainment Analysis & Development handled development with a team of fifteen people, including three main programmers and a character designer, most of whom had worked on past Super Mario games. In a retrospective interview, the core team said Miyamoto wielded the most authority during development.

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