007: The World Is Not Enough

007: The World Is Not Enough

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Source: Wikipedia

About This Game

The World Is Not Enough is a 2000 first-person shooter video game developed by Eurocom and published by Electronic Arts. It is based on the 1999 film of the same name. It was released for the Nintendo 64 in North America on October 17, 2000 and in Europe on December 8, 2000. The game was also released for the PlayStation in November. The game features a single-player campaign in which players assume the role of secret agent James Bond as he fights to stop a terrorist from triggering a nuclear meltdown in the waters of Istanbul. It includes a split-screen multiplayer mode where up to four players can compete in different types of deathmatch and objective-based games. The game runs on an engine that was adapted to take advantage of the Nintendo 64 strengths. Although Eurocom used original production material to recreate the environments of the film, the company added elements to help the game design, including a mission that takes place in the London Underground.

Gameplay

The World Is Not Enough is a first-person shooter based on MGM's 1999 James Bond film of the same name, where the player assumes the role of James Bond through 14 missions with three difficulty settings. The player can run, jump, crouch, swim, and dive underwater for a short period. One mission is played as a rail shooter in which the player skis down a mountain. In each mission, the player must complete many objectives while encountering enemies controlled by the game's artificial intelligence. Objectives range from rescuing hostages to destroying vehicles and collecting items. Some objectives require the player to use numerous high-tech gadgets. For example, the Keypad Decrypter can be used to decode lock systems, while the ID scanner is useful to copy fingerprints. Mission objectives vary in quantity and length depending on the difficulty setting chosen. Difficulty settings affect enemy accuracy and damage, and the availability of the game's optional automatic aiming assistance. The player can use several weapons, including pistols, submachine guns, assault rifles, a shotgun, a sniper rifle, a grenade launcher, and rocket launchers.

History

The World Is Not Enough was developed by Eurocom and published by Electronic Arts, which had formed a partnership with MGM in late 1998 to produce games based on MGM's intellectual properties. At the time, Eurocom had started development on a "very scalable" first-person 3D engine intended for sixth generation platforms like the GameCube. After Electronic Arts acquired the James Bond game licence, Eurocom showed them their engine and soon both companies started working together to produce the next Bond-licensed game. This happened when Eurocom was still working on the Nintendo 64 version of Mortal Kombat 4. The engine was created and adapted to take advantage of the Nintendo 64 strengths.

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