007: Everything or Nothing

007: Everything or Nothing

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Source: Wikipedia

About This Game

James Bond 007: Everything or Nothing is a 2004 action adventure game developed by EA Redwood Shores and published by Electronic Arts for the PlayStation 2, GameCube, and Xbox. The game features a cast of voice actors including Pierce Brosnan, reprising his film role as MI6 agent James Bond. Other returning actors include Richard Kiel, John Cleese and Judi Dench, as Jaws, Q and M respectively, alongside Willem Dafoe, Heidi Klum, Misaki Ito, Shannon Elizabeth, and MΓ½a. It is considered a continuation of Die Another Day (2002), featuring Brosnan and Cleese in their final performances as Bond and Q, respectively. Development of the game began in 2001. Written by Bruce Feirstein, Danny Bilson, and Paul De Meo, Everything or Nothing centers around Bond dealing with the use of nanotechnology as terrorism. The player controls Bond, and the game includes several driving levels.

Gameplay

The gameplay is an action-adventure game with a mix of third-person shooting/action sequences and vehicle sequences. In third-person missions, Bond can typically use cover, engage in hand-to-hand combat, use gadgets, and perform some context-sensitive actions, while driving sequences primarily involve racing to a specific objective. The player drives multiple vehicles throughout the game, including the Aston Martin Vanquish, Porsche Cayenne Turbo, a Subaru Impreza rally car, and a Triumph Daytona 600 motorcycle. The player can complete objectives in multiple ways, and players are awarded "bond moments" when they complete an objective, feat or task in a manner consistent with Bond's actions in films. These sometimes involve the use of Bond's gadgets, which include a rappel gun, remote-controlled ground drones, and a laser watch. Over 20 ranged weapons are included, including Bond's signature Walther PPK. The game is identical across each console, aside from minor graphical and sound differences. A cooperative mode was included for two players in which two unnamed operatives must complete missions using the same gameplay mechanics as the single-player portion of the game.

History

Development of Everything or Nothing began in 2001. Early on, writer Bruce Feirstein was brought in to help create the game's storyline. Feirstein had previously written several recent Bond films. Feirstein wrote the game's screenplay, based on a story by Danny Bilson and Paul De Meo. Everything or Nothing was developed and published by Electronic Arts (EA), which announced the game in May 2003. EA Redwood Shores handled most of the development, while the driving portions were created by a separate EA team based in Canada. The latter team had previously worked on EA's Need for Speed series, and Everything or Nothing uses a modified version of the game engine used for Need for Speed: Porsche Unleashed (2000).

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