007: Nightfire

007: Nightfire

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From Wikipedia, the free encyclopedia:

Source: Wikipedia

About This Game

James Bond 007: Nightfire (sometimes stylised NightFire) is a 2002 first-person shooter game published by Electronic Arts for the GameCube, PlayStation 2, Xbox and Microsoft Windows, with additional versions released for the Game Boy Advance in 2003, and Mac OS X in 2004. Eurocom developed the console versions, Gearbox Software developed the Windows version, and JV Games developed the Game Boy Advance version. The computer versions feature modifications to the storyline, different missions, and the removal of driving sections used in home console versions. The game's story involves fictional British Secret Service agent James Bond, as he undertakes a mission to investigate the operations of a noted industrialist, uncovering a plot by them to conquer the world via a major defence satellite created by the United States. The game uses the likeness of James Bond actor Pierce Brosnan, although the character is voiced by Maxwell Caulfield.

Gameplay

Nightfire features two game modes for use โ€“ a single-player mode featuring a variety of missions focused on the game's story, and a multiplayer mode where players can engage with other players, as well as AI bots. The game operates from a first-person perspective and features a variety of weapons all based on real-life models, but, much like previous games involving James Bond, have alternate names. The game features a similar arrangement to monitoring health as with GoldenEye 007 (1997), in that players have a health meter that decreases when they take damage, with the player's character killed when it is fully depleted, though armor can be acquired to absorb the damage during gameplay. In the single-player mode, players must complete a set of objectives, which requires navigating around each mission's level dealing with hostiles and making use of gadgets. Completing a level is done by completing all objectives and reaching the level's exit goal. Each level has many unique tokens, referred to as "007 tokens", which unlock special rewards in the game and are acquired by completing certain actions in a level.

History

The game had been in development as early as September 2000, and was announced as James Bond 007 in May 2001. By February 2002, the game's working title was James Bond in... Phoenix Rising. The game's final title was unveiled three months later. In July 2002, James Bond actor Pierce Brosnan had his head scanned with a laser digitizer to create the player character, who is voiced by Maxwell Caulfield. Michael Ensign voices the game's villain, Raphael Drake, while Jeanne Mori replaces Sydney Rainin-Smith as the voice of Zoe Nightshade, a character returning from Agent Under Fire. Kimberley Davies voices Alura McCall, a new character for the game. Eurocom developed the home console versions, while Gearbox Software handled the Microsoft Windows version.

More details about this game can be found on Wikipedia article .

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