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First person shooter

12 games

Metroid Prime: Hunters
NDS

Metroid Prime: Hunters

Metroid Prime Hunters is a 2006 action-adventure game developed by Nintendo Software Technology and published by Nintendo for the Nintendo DS. It was released in North America in March 2006, with other territories later. The story takes place in between the events of Metroid Prime and Metroid Prime 2: Echoes. Players assume the role of series protagonist Samus Aran, who investigates a mysterious message that originated from the Alimbic Cluster and comes into contact with a legion of bounty hunters. The game contains more first-person shooter aspects than previous titles in the Metroid Prime series, emphasizing various multiplayer modes with Wi-Fi and voice chat capabilities. It introduced new bounty hunters with unique weapons and alternative forms as well as the ability to travel to different planets with Samus' gunship, concepts later expanded upon in Metroid Prime 3: Corruption. Hunters was announced by Nintendo at the 2004 Electronic Entertainment Expo.

First person shooter
2006
Call of Duty: Black Ops
NDS

Call of Duty: Black Ops

Call of Duty: Black Ops is a 2010 first-person shooter game developed by Treyarch and published by Activision. It was released worldwide in November 2010 for Microsoft Windows, the PlayStation 3, Wii, and Xbox 360, with a separate version for Nintendo DS developed by n-Space. Aspyr later ported the game to Mac OS X in September 2012. It is the seventh title in the Call of Duty series and a sequel to Call of Duty: World at War. Set in the 1960s during the Cold War, the game's single-player campaign follows CIA operative Alex Mason as he attempts to recall specific memories to locate a numbers station set to instruct Sovietsleeper agents to deploy chemical weapons across the United States. Locations featured in the game include Cuba, the Soviet Union, the United States, South Vietnam, Hong Kong, Canada, and Laos. The multiplayer component of Black Ops features multiple objective-based game modes that are playable on 14 different maps included with the game.

First person shooter
2010
Duke Nukem 3D
GEN

Duke Nukem 3D

Duke Nukem 3D is a 1996 first-person shooter game developed by 3D Realms and published by FormGen for MS-DOS. It is a sequel to the platform games Duke Nukem and Duke Nukem II, published by 3D Realms. Duke Nukem 3D features the adventures of the titular Duke Nukem, voiced by Jon St. John, who fights against an alien invasion on Earth. Along with Wolfenstein 3D, Doom and Quake, Duke Nukem 3D is considered to be responsible for popularizing first-person shooters, and was released to major critical acclaim. Reviewers praised the interactivity of the environments, gameplay, level design, and unique risqué humor, a mix of pop-culture satire and lampooning of over-the-top Hollywood action heroes. However, it also incited controversy due to its violence, erotic elements, and portrayal of women. Since its release, Duke Nukem 3D has been cited as one of the greatest video games ever made.

First person shooter
1996
007: Nightfire
GBA

007: Nightfire

James Bond 007: Nightfire (sometimes stylised NightFire) is a 2002 first-person shooter game published by Electronic Arts for the GameCube, PlayStation 2, Xbox and Microsoft Windows, with additional versions released for the Game Boy Advance in 2003, and Mac OS X in 2004. Eurocom developed the console versions, Gearbox Software developed the Windows version, and JV Games developed the Game Boy Advance version. The computer versions feature modifications to the storyline, different missions, and the removal of driving sections used in home console versions. The game's story involves fictional British Secret Service agent James Bond, as he undertakes a mission to investigate the operations of a noted industrialist, uncovering a plot by them to conquer the world via a major defence satellite created by the United States. The game uses the likeness of James Bond actor Pierce Brosnan, although the character is voiced by Maxwell Caulfield.

First person shooter
2002
Quake II
N64

Quake II

Quake II is a 1997 first-person shooter game developed by id Software and published by Activision. It is the second installment of the Quake series "Quake (series)"), following Quake. Developed over the course of a year, Quake II was released on December 9, 1997. In contrast to the first game, which featured a combination of science fiction and fantasy elements, Quake II entirely drops the latter elements and is set during humankind's war against a rogue alien race known as the Strogg, half-mutant half-machine creatures whose homeplanet, Stroggos, is the target of the humans' invasion force. The player takes the role of a space marine (referred to as Bitterman) as he crash-lands on the planet and, being the last survivor of his squad, is tasked with completing a series of missions to cripple the Strogg and end their plans to conquer Earth. The game's storyline is continued in its expansions, including one tying in Quake II and the first game, and Quake 4.

First person shooter
1999
Quake
N64

Quake

Quake is a 1996 first-person shooter video game developed by id Software and published by GT Interactive. The first game in the Quake series, it was originally released for MS-DOS and Windows, followed by Mac OS, Linux, and Saturn in 1997 and Nintendo 64 in 1998. The game's plot is centered around teleportation experiments, dubbed slipgates, which have resulted in an unforeseen invasion of Earth by a hostile force codenamed Quake, which commands a vast army of monsters. The player takes the role of a soldier (later dubbed Ranger), whose mission is to travel through the slipgates in order to find and destroy the source of the invasion. The game is split between futuristic military bases and medieval, gothic environments, featuring both science fiction and fantasy weaponry and enemies as the player battles possessed soldiers and demonic beasts such as ogres or armor-clad knights. Quake heavily takes inspiration from gothic fiction and in particular the works of H. P. Lovecraft.

First person shooter
1998
Turok: Dinosaur Hunter
N64

Turok: Dinosaur Hunter

Turok: Dinosaur Hunter is a first-person shooter video game developed by Iguana Entertainment and published by Acclaim Entertainment. It was released in 1997 in North America and Europe for the Nintendo 64 and Microsoft Windows, and is an adaptation of the comic book series of the same name from Valiant Comics. The player controls Turok, a Native American warrior who must stop the evil Campaigner from conquering the universe with an ancient and powerful weapon. As Acclaim's first title for the Nintendo 64, Turok was part of a strategy to develop games internally and license merchandise. Acclaim acquired the rights to Turok when it purchased Valiant Comics in 1994, renaming it Acclaim Comics. Suffering from cash flow problems and falling sales, Acclaim came to rely on Turok as its best hope for a financial turnaround. Iguana pushed the Nintendo 64's graphics capabilities to its limits, and were forced to compress or cut elements to fit the game on its 8 megabyte cartridge.

First person shooter
1997
Duke Nukem: Zero Hour
N64

Duke Nukem: Zero Hour

Duke Nukem: Zero Hour is a 1999 third-person shootergame in the Duke Nukem series, developed by Eurocom and published by GT Interactive for the Nintendo 64. The game uses a relatively large 32 megabyte cartridge and can also use the Expansion Pak to improve graphics, though this slows down the frame rate. It features a 4-player split-screen multiplayer mode that uses a first-person view. The plot revolves around time traveling aliens attempting to alter the course of history by eliminating Duke's ancestors. Locations, weapons, items, and clothing correspond to the time period Duke is in. Compared to the comically over-the-top tone used throughout most of the series, this game incorporates more mature plot elements, such as an encounter with Jack the Ripper near the still-fresh murder scene of Mary Jane Kelly in Victorian England and a serious depiction of a future New York devastated by atomic warfare.

First person shooter
1999
Perfect Dark
N64

Perfect Dark

Perfect Dark is a 2000 first-person shooter game developed and published by Rare for the Nintendo 64. The first game of the Perfect Dark "Perfect Dark (series)") series, it follows Joanna Dark, an agent of the Carrington Institute research centre, as she attempts to stop an extraterrestrial conspiracy by rival corporation dataDyne. The game features a campaign mode where the player must complete a series of levels "Level (video games)") to progress through the story, as well as a range of multiplayer options, including a co-operative mode and traditional deathmatch settings with computer-controlled bots. As a spiritual successor to Rare's 1997 first-person shooter GoldenEye 007 "GoldenEye 007 (1997 video game)"), Perfect Dark shares many features with its predecessor and runs on an upgraded version of its game engine.

First person shooter
2000
Doom 64
N64

Doom 64

Doom 64 is a 1997 first-person shooter game developed and published by Midway Games for the Nintendo 64. It is the second spin-off in id Software's Doom series "Doom (franchise)") after Final Doom (1996), and the fourth game in the series overall. Doom 64 was developed from 1994 by Midway Studios San Diego under supervision of id Software, the main developer of the Doom franchise, and was tentatively titled Doom: The Absolution. It uses a customized version of the Doom engine, enabling new kinds of level geometry, and dynamic colored lighting. The game features new sprite graphics for weapons and monsters. Doom 64 received positive reviews from critics, who praised its graphics, level design, soundtrack, and atmosphere, although some criticized the lack of new gameplay elements compared to the previous games of the series. It gained a cult following, with several fan-made PC source ports and mods.

First person shooter
1997
007: The World Is Not Enough
N64

007: The World Is Not Enough

The World Is Not Enough is a 2000 first-person shooter video game developed by Eurocom and published by Electronic Arts. It is based on the 1999 film of the same name. It was released for the Nintendo 64 in North America on October 17, 2000 and in Europe on December 8, 2000. The game was also released for the PlayStation in November. The game features a single-player campaign in which players assume the role of secret agent James Bond as he fights to stop a terrorist from triggering a nuclear meltdown in the waters of Istanbul. It includes a split-screen multiplayer mode where up to four players can compete in different types of deathmatch and objective-based games. The game runs on an engine that was adapted to take advantage of the Nintendo 64 strengths. Although Eurocom used original production material to recreate the environments of the film, the company added elements to help the game design, including a mission that takes place in the London Underground.

First person shooter
2000
GoldenEye 007
N64

GoldenEye 007

GoldenEye 007 is a 1997 first-person shooter game developed by Rare and published by Nintendo for the Nintendo 64. It is based on the 1995 James Bond film GoldenEye, with the player controlling the secret agent James Bond to prevent a criminal syndicate from using a satellite weapon. They navigate a series of levels to complete objectives, such as recovering or destroying objects, while shooting enemies. In a multiplayer mode, up to four players compete in several deathmatch scenarios via split-screen. Development began in January 1995. An inexperienced team led by Martin Hollis developed GoldenEye 007 over two and a half years. The game was conceived as a side-scrolling platform game for the Super Nintendo Entertainment System, but evolved into a 3D shooter for the Nintendo 64 inspired by Doom (1993) and Virtua Cop (1994).

First person shooter
1997

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