Super Mario Land 2: 6 Golden Coins

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Important Control Tip: If keys are unresponsive after the game loads, please [click on the game window] to activate input focus.
How to Play
How to Play
Press Play Now button to start the Game Boy Color emulator in your browser.
Control guide merged: use keyboard on PC and on-screen buttons on mobile.
🖥️ PC Controls
| Action | Key (Default) | Description |
|---|---|---|
| D-Pad | ↑↓←→ | Movement control |
| A Button | Z | Confirm / Attack |
| B Button | X | Cancel / Jump |
| Select | V | Select button |
| Start | Enter | Start button |
📱 Mobile Controls
- Movement
- D-pad (left side)
- Action Buttons
- A/B or X/Y/A/B (right side, varies by platform)
- Start / Select
- Center of screen
- Left-Handed Mode
- Swap layout in Control Settings
Mobile Controls: After starting the game, tap the menu in the top-right corner → "Control Settings" to view full key mappings and customize controls.
From Wikipedia, the free encyclopedia:
Source: Wikipedia
About This Game
Gameplay
The objective of Super Mario Land 2 is to reach the end of each level, defeating or avoiding enemies while doing so. The game retains several enemies from the Mario series, such as the Goomba and the Koopa Troopa, and also introduces several new enemies. Enemies can usually be defeated by jumping on their head, but also may need to be defeated by different means, such as by use of fireballs. Other established mechanics include Warp Pipes, allow the player to enter hidden areas or find shortcuts, coins, and? blocks which hide coins and items. Unlike in previous Mario games, coins are not accumulated to automatically grant extra lives; instead, they are used to play games in a special area that awards lives and other power-ups. To gain lives, instead, the player must find hearts like they did in the previous Game Boy entry. After 100 enemies are defeated, a star drifts down to provide a short period of invincibility when touched. The star can also be found in other places in the game. While Mario is invincible, the fifth and each subsequent enemy he defeats will provide one extra life. While its predecessor was similar to the original Super Mario Bros.
History
Super Mario Land 2: 6 Golden Coins, the sequel to 1989's Super Mario Land, was developed by Nintendo's Nintendo Research & Development 1 (R&D1) department led by Gunpei Yokoi, who were responsible for several other Game Boy titles, including the original Super Mario Land game. As with its predecessor, Yokoi served as the game's producer, while it was directed by Hiroji Kiyotake, who had previously worked on other R&D1 titles such as Dr. Mario and Metroid II: Return of Samus, and Takehiko Hosokawa, who also designed several of the game's enemies. Hosokawa initially came onto the project as "assistant character designer" before ultimately becoming "half a director" alongside Kiyotake.
More details about this game can be found on Wikipedia article .
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