Super Bomberman

Super Bomberman

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From Wikipedia, the free encyclopedia:

Source: Wikipedia

About This Game

Super Bomberman is a 1993 action maze video game developed by Produce! and published by Hudson Soft for the Super Nintendo Entertainment System. Part of the Bomberman series, it is the first game in the series to retain the Bomberman title in Europe, instead of being renamed to Dynablaster or Eric and the Floaters. Super Bomberman spawned the Super Bomberman sub-series, of which seven more entries have been released: Super Bomberman 2 (1994), Super Bomberman 3 (1995), Super Bomberman 4 (1996), Super Bomberman 5 (1997), Super Bomberman R (2017), Super Bomberman R Online (2017), and Super Bomberman R 2 (2023). The game was re-released in 2026 as part of the Super Bomberman Collection compilation.

Gameplay

The game takes place on a single non-scrolling screen. The screen shows the top down view of a grid of 143 (13 x 11) squares. The grid restricts the movement of characters so they can only move horizontally or vertically around the screen. Pressing a button will make Bomberman drop a bomb at his feet. This bomb will pulse for a few seconds (giving the player time to run away) and then explode, shooting flames horizontally and vertically. The game revolves around the idea of using these bomb blasts to destroy walls and enemies. If a bomb explodes and the flame hits another bomb it will cause this second bomb to detonate early. This can cause large chain reactions. If the flame from any bomb hits any character it will injure or kill them (unless they are currently invincible). Most levels start with the grid being partially filled with destructible soft walls. If a bomb blast hits one of these soft walls, then it disintegrates, allowing characters to pass through the now empty space. Once a bomb is laid, it is usually impossible to walk past until it has detonated.

History

Super Bomberman was originally bundled with a multitap device to allow more than two players to play simultaneously. The Super Multitap was long and grey with four controller ports in a row on one side. It plugged into either of the controller ports on the SNES deck. This meant a total of five controllers could be plugged in with the fifth controller plugged into second port on the SNES. Although Super Bomberman, as well as Super Bomberman 2, only allowed the use of the first four controllers to play the game, other Bomberman games: Super Bomberman 3, Super Bomberman 4 and Super Bomberman 5 allowed to use three to five controllers and the fifth controller would allow a sound test to be accessed by pressing the right shoulder button on the options screen.

More details about this game can be found on Wikipedia article .

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