Metroid

Metroid

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From Wikipedia, the free encyclopedia:

Source: Wikipedia

About This Game

The Metroid series contains elements from shooter, platformer, adventure, survival and first-person games. The series is notable for its non-linear progression and solitary exploration format where the player only controls Samus Aran, with few or no other characters to interact with. The player gains items and power-ups for Samus's cybernetic suit primarily through exploration, and occasionally by defeating alien creatures through real-time combat with the suit's arm cannon. Many such upgrades enable further avenues of exploration. A recurring upgrade is the Morph Ball, which allows Samus to curl into a ball, roll into tight places and plant bombs. Another well-known recurring ability is the Shinespark, which enables Samus to charge her Power Suit with energy, and run and dash at tremendous speeds from a running start. The Power Suit, thus empowered, can break through certain walls.

History

Release timeline Main entries in bold The central figures in the production and development of the Metroid series are Satoru Okada, who directed Metroid and created the series; Yoshio Sakamoto, who was a character designer for the first game and has directed or supervised most of the sequels; Gunpei Yokoi, who headed the R&D1 division and produced the first two games; Makoto Kano "Makoto Kano (video game designer)"), who wrote the scenario for Metroid, co-designed the second game, and produced the third; and Hiroji Kiyotake, who designed characters for the original. The original Metroid, an action game for the Family Computer Disk System, was developed by Nintendo's Research & Development 1 (R&D1) and released in Japan on August 6, 1986.

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