Metroid II: Return of Samus

Play Now
Important Control Tip: If keys are unresponsive after the game loads, please [click on the game window] to activate input focus.
How to Play
How to Play
Press Play Now button to start the Game Boy Color emulator in your browser.
Control guide merged: use keyboard on PC and on-screen buttons on mobile.
🖥️ PC Controls
| Action | Key (Default) | Description |
|---|---|---|
| D-Pad | ↑↓←→ | Movement control |
| A Button | Z | Confirm / Attack |
| B Button | X | Cancel / Jump |
| Select | V | Select button |
| Start | Enter | Start button |
📱 Mobile Controls
- Movement
- D-pad (left side)
- Action Buttons
- A/B or X/Y/A/B (right side, varies by platform)
- Start / Select
- Center of screen
- Left-Handed Mode
- Swap layout in Control Settings
Mobile Controls: After starting the game, tap the menu in the top-right corner → "Control Settings" to view full key mappings and customize controls.
From Wikipedia, the free encyclopedia:
Source: Wikipedia
About This Game
Gameplay
Metroid II is an action-adventure side-scroller game in which the player controls the protagonist Samus Aran on the fictional planet SR388. Players advance through the game by using Samus' weapons to kill a fixed number (47) of Metroid creatures. The player is given a detector that displays the number of Metroids remaining in the area. Once all the creatures are eliminated, an earthquake occurs and the planet's lava levels decrease, allowing Samus to travel deeper through its tunnels. The Metroid creatures are encountered in different evolution stages of their development cycle: original, Alpha, Gamma, Zeta and Omega. The more developed the organism is, the stronger its attack. Metroid II features save modules located around the planet, which allow players to save their progress and continue in another session. The game features two weapons new to the Metroid series: the tri-splitting Spazer Laser Beam, and the Plasma Beam, which passes through enemies when shot. Samus can only equip one beam at a time, but she can switch between them by returning to where they are first found.
History
Metroid II was developed by Nintendo Research & Development 1 (Nintendo R&D1), and produced by Gunpei Yokoi; they both also worked on the previous Metroid game for the Nintendo Entertainment System. It was directed by Hiroji Kiyotake and Hiroyuki Kimura, and designed by Makoto Kano, while Takahiro Harada serving as the main programmer. Metroid II marked a "new high point" for handheld game consoles, with graphics that were almost as good as the 8-bit graphics in games for the NES. The game features enhancements from its predecessor that include easier controls which allow Samus to crouch while firing at the same time, and jump while shooting straight down to attack anything below her. The game utilizes the cartridge's battery-backed memory for saving the player's progress.
More details about this game can be found on Wikipedia article .
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