Metroid II: Return of Samus

Metroid II: Return of Samus

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Source: Wikipedia

About This Game

Metroid II: Return of Samus is a 1991 action-adventure game developed and published by Nintendo for the Game Boy. The first Metroid game for a handheld game console, it was released in North America in November 1991 and in Japan and Europe in 1992. It follows the bounty hunter Samus Aran on her mission to eradicate the Metroids from their home planet, SR388, before the Space Pirates can obtain them. Players must find and exterminate the Metroids to progress. Like the original Metroid, released in 1986 for the Nintendo Entertainment System, Metroid II was developed by Nintendo Research & Development 1 and produced by Gunpei Yokoi. It introduced several features that became staples of the series, including Samus's Space Jump, Spazer Beam and the Spider Ball, and round-shouldered Varia Suit. Metroid II received positive reviews, with praise for its story, setting, and improved gameplay, but was criticized for its graphics and audio. By late 2003, it had sold 1.72 million copies worldwide.

Gameplay

Metroid II is an action-adventure side-scroller game in which the player controls the protagonist Samus Aran on the fictional planet SR388. Players advance through the game by using Samus' weapons to kill a fixed number (47) of Metroid creatures. The player is given a detector that displays the number of Metroids remaining in the area. Once all the creatures are eliminated, an earthquake occurs and the planet's lava levels decrease, allowing Samus to travel deeper through its tunnels. The Metroid creatures are encountered in different evolution stages of their development cycle: original, Alpha, Gamma, Zeta and Omega. The more developed the organism is, the stronger its attack. Metroid II features save modules located around the planet, which allow players to save their progress and continue in another session. The game features two weapons new to the Metroid series: the tri-splitting Spazer Laser Beam, and the Plasma Beam, which passes through enemies when shot. Samus can only equip one beam at a time, but she can switch between them by returning to where they are first found.

History

Metroid II was developed by Nintendo Research & Development 1 (Nintendo R&D1), and produced by Gunpei Yokoi; they both also worked on the previous Metroid game for the Nintendo Entertainment System. It was directed by Hiroji Kiyotake and Hiroyuki Kimura, and designed by Makoto Kano, while Takahiro Harada serving as the main programmer. Metroid II marked a "new high point" for handheld game consoles, with graphics that were almost as good as the 8-bit graphics in games for the NES. The game features enhancements from its predecessor that include easier controls which allow Samus to crouch while firing at the same time, and jump while shooting straight down to attack anything below her. The game utilizes the cartridge's battery-backed memory for saving the player's progress.

More details about this game can be found on Wikipedia article .

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