Street Fighter II Turbo: Hyper Fighting

Street Fighter II Turbo: Hyper Fighting

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Source: Wikipedia

About This Game

Street Fighter II Turbo: Hyper Fighting, released as Street Fighter II Dash Turbo in Japan, is a 1992 fighting game developed and published by Capcom for arcades. It is the third arcade version of Street Fighter II, part of the Street Fighter franchise, following Street Fighter II: Champion Edition, and was initially released as an enhancement kit for that game. Released less than a year after the previous installment, Hyper Fighting introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance. Hyper Fighting is the final arcade game in the Street Fighter II series to use the original CP System hardware. It was distributed as an upgrade kit designed to be installed into Champion Edition printed circuit boards. The next game, Super Street Fighter II, uses the CP System's successor, the CP System II.

Gameplay

Turbo features faster playing speed compared to Champion Edition. As a result, the inputs for special moves and combos requires more precise timing. The faster playing speed also allowed players to get into battle quicker, as well as to react quicker. All of the fighters, with the exception of Guile and the four Grand Masters, were each given at least one new special move. Ryu and Ken can now perform the Hurricane Kick mid-air. E. Honda has the Super Body Slam, an anti-aerial attack. Blanka has a vertical rolling attack in addition to his standard one. Chun-Li now has a projectile technique, the Kikoken, and can also perform the Spinning Bird Kick mid-air. Zangief has a Turbo Clothesline in addition to the standard Spinning Clothesline. Dhalsim has the Yoga Teleport, which allows him to instantly transport himself near his opponent from a certain distance. Each fighter also received a new default palette. The original palettes are now featured as alternate palettes for each character, replacing the ones that were in Champion Edition. The only character exempt to this change is M. Bison, who retains his original default palette, but still gets a different alternate palette.

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