Sonic Blast

Sonic Blast

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From Wikipedia, the free encyclopedia:

Source: Wikipedia

About This Game

Sonic Blast is a 1996 platform game developed by Aspect and published by Sega for the Game Gear. The player controls Sonic the Hedgehog "Sonic the Hedgehog (character)") and Knuckles the Echidna, who venture through 15 levels "Level (video gaming)") to stop Doctor Robotnik from using Chaos Emerald shards to fortify his base. As a Sonic the Hedgehog series platformer, the characters run and jump to reach the end of a level while defeating enemy robots and collecting rings. In separate special stages, the player must run forward and collect rings to earn one of the Chaos Emerald shards. The game was the final Sonic the Hedgehog game for the system, utilizing pre-rendered visuals to maximize the graphical potential of the decreasingly popular handheld console. It was rereleased on the Master System exclusively in Brazil in 1997, various compilations in the series, and the Nintendo 3DS's Virtual Console (2012).

History

Sonic Blast was the sixth and final Sonic the Hedgehog platformer released for the Game Gear. It was developed alongside other outsourced titles in the series, including Minato Gaiken's Sonic Labyrinth and Traveller's Tales' Sonic 3D Blast. Like the previous Game Gear titles, Sonic Blast was developed by Aspect and published by Sega. Key staff from Aspect's prior Sonic games did not work on Sonic Blast. A prominent feature of the game is its pre-rendered visuals, which had been popularized by Donkey Kong Country. The graphics were rendered in 3D before being converted into sprites "Sprite (computer graphics)"); the final result has been compared to that of Donkey Kong Country and Mortal Kombat "Mortal Kombat (1992 video game)").

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