TwinBee

TwinBee

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From Wikipedia, the free encyclopedia:

Source: Wikipedia

About This Game

TwinBee is a 1985 vertically scrolling shooter video game developed and published by Konami for arcades. Along with Sega's Fantasy Zone (1986), it is credited as an early archetype of the "cute 'em up" subgenre. It was the first game to run on Konami's Bubble System hardware. TwinBee was ported to the Family Computer and MSX in 1986, and has been included in numerous compilations released in later years. The original arcade game was released outside Japan for the first time as part of the Nintendo DS compilation Konami Classics Series: Arcade Hits. A mobile phone version with edited graphics was released for Japanese i-mode mobile phones in 2003. Various TwinBee sequels were released for the arcade and home console markets following the original game, some of which spawned audio drama and anime adaptations in Japan.

Gameplay

TwinBee can be played by up to 2-players simultaneously. The player takes control of a cartoon-like anthropomorphic spacecraft, with Player 1 taking control of TwinBee, the titular ship, while Player 2 controls WinBee. The game control consists of an eight-way joystick and two buttons: one for shooting enemies in the air and the other for dropping bombs to ground enemies (similarly to Xevious). The player's primary power-ups are bells that can be uncovered by shooting at the floating clouds where they're hidden. If the player continues shooting the bell after it appears, it will change into one of four other colors: the regular yellow bells only grant bonus points, the white bell will upgrade the player's gun into a twin cannon, the blue bell increases the player's speed (for up to five speed levels), the green bell will allow the player to create image copies of its ship for additional firepower, and the red bell will provide the player's ship a barrier that allows it to sustain more damage. The green and red bells cannot be combined.

More details about this game can be found on Wikipedia article .

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