Yoshi's Story

Yoshi's Story

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Source: Wikipedia

About This Game

Yoshi's Story is a 1997 platform game published and developed by Nintendo for the Nintendo 64. Following the Super NES game Yoshi's Island (1995), it is the second main installment in the Yoshi series and the second released for a home console. It was released in Japan in December 1997, and worldwide the following year. The game has been subsequently re-released on the Wii, Wii U, and Nintendo Switch. Development was handled by Nintendo EAD and led by Hideki Konno and Takashi Tezuka. It was the first Yoshi platformer not to be produced nor directed by Shigeru Miyamoto, although he contributed design ideas and acted as supervisor for the game. The score was composed by Kazumi Totaka, who provided the voice of Yoshi in the game. Continuing within the platform genre with gameplay similar to its predecessor, Yoshi's Story is more puzzle-oriented, with most challenges being tied to the strategic achievement of a high score.

Gameplay

The player may choose between two different game modes from the game's main menu: Story Mode and Trial Mode. Upon entering either mode, the player can select a course, find out which fruit will be the Lucky Fruit, and choose a Yoshi of desired color to play as. Trial Mode is devoid of courses to play at the start of the game, as these have to be unlocked by completing them in Story Mode. On each course, the goal is to fill the Fruit Frame by eating 30 pieces of fruit. These may be found in abundance throughout every course, lying around, floating in bubbles, and carried by some enemies. The puzzle element of the game encourages the player to apply strategy to achieve a high score. For instance, the player gains more points from eating one kind of a fruit in a row, and even more so if the fruit is a Favorite Fruit or a Lucky Fruit. Melons give the most points, and each level has exactly 30 of them hidden throughout. In addition, valuable secrets are hidden throughout every course that will contribute to the total score. The courses are spread across six pages, containing four courses each.

History

Originally titled Yoshi's Island 64 for the 64DD floppy drive and then moved to cartridge instead, the game was developed by the Yoshi's Island team, directed by Hideki Konno and produced by Takashi Tezuka. With the first promotional video clip from the game being revealed at Nintendo Space World in November 1996, Yoshi's Island 64 presented lush, colorful worlds of pre-rendered 3D graphics and polygonal animations, also demonstrating the Nintendo 64's ability to run 2D games. Shigeru Miyamoto said the 2D format was necessary to create the artistic style of graphics the development team wanted. Nintendo described the game as "2.5D". The game's title was eventually changed to Yoshi's Story, being announced in August 1997, with a release of promotional screenshots from upcoming games.

More details about this game can be found on Wikipedia article .

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