Mortal Kombat Mythologies: Sub-Zero

Mortal Kombat Mythologies: Sub-Zero

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Source: Wikipedia

About This Game

Mortal Kombat Mythologies: Sub-Zero is a 1997 action-adventure game developed and published by Midway for the PlayStation and Nintendo 64. A spin-off of the Mortal Kombat franchise, it is the first installment not to be a fighting game. Set before the Mortal Kombat, it follows Bi-Han, the elder Sub-Zero, in his quest to find Shinnok's amulet. It also serves as a prequel to Mortal Kombat 4, which was released the same year, introducing characters and story elements that would be used by the fourth main installment. Mythologies is the final game in the series to use digitized actors. The game drew a divisive response from critics, with the PlayStation version considered the superior of the two releases. Praise was directed at the transition from the fighting game genre to action-adventure and the PlayStation version's live-action cutscenes, but the controls and punishing level design received criticism.

Gameplay

Although Mortal Kombat Mythologies: Sub-Zero is classified as an action-adventure game, its play controls are very similar to the 2D Mortal Kombat fighting games. The player has four attack buttons, along with a block button and a run button like in Mortal Kombat 3. The player controls Sub-Zero as they would in a fighting game, including the use of command-based special moves, to fight enemies and venture through levels. A "turn" button is used to change the direction Sub-Zero is facing, while an "action" button is used to pick up or use items. The player also has access to a status screen that keeps track of the player's inventory, experience points, and special moves they gain during the game. The player begins the game with a small health gauge and a limited number of extra lives. Over the course of the game's progression the player can gain experience points by performing combos against enemies, which are then used to increase their character's strength and gain access to special moves. An "ice meter" will appear after the player begins to acquire special moves. Special moves require ice power in order to be performed.

History

The making of Mortal Kombat Mythologies: Sub-Zero spanned about 14 months from start to finish, with news that the game was being worked on leaking to the press in the third quarter of 1996. Designer and Sub-Zero co-creator John Tobias said he was intrigued by the character's backstory and wanted to flesh it out. The main design team was located at Midway's Chicago offices and consisted of five artists, two programmers and a sound designer. The graphics in Mortal Kombat Mythologies: Sub-Zero were created using many different techniques. While Sub-Zero and many of the more humanoid characters were created using Mortal Kombat's trademark of digitizing live actors, many of the more ominous enemies, as well as all of the backgrounds, were done in real-time 3D.

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