Mortal Kombat 4

Mortal Kombat 4

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From Wikipedia, the free encyclopedia:

Source: Wikipedia

About This Game

Mortal Kombat 4 is a 1997 fighting game developed and published by Midway for arcades. It is the fourth main installment in the Mortal Kombat franchise, and a sequel to 1995's Mortal Kombat 3. It is also the first title in the series to use 3D computer graphics, as well as the last in the series to have an arcade release. The game was ported to the PlayStation, Nintendo 64, Microsoft Windows, and Game Boy Color in 1998, followed by an updated version, titled Mortal Kombat Gold, for the Dreamcast in 1999. The gameplay system in Mortal Kombat 4 is similar to that of the previous games; one of the most notable additions is the use of weapons and objects during fights. The storyline chronicles the attack from the corrupted Elder God Shinnok against his former comrades who trapped him in the Netherealm many years prior to the beginning of the series.

Gameplay

Mortal Kombat 4 is played in a similar way to the previous titles from the series; the run button and combos are still used, and despite the 3D graphics, characters are restricted to a 2D path except for sidestepping. MK4 introduces a limited weapon system, allowing each character to take out a special weapon using a set button combination. Once equipped, the weapons are primarily used through the punch buttons. This includes swinging, clubbing or even tossing the weapons. The weapons can also be purposely dropped, in similar fashion to arena objects such as severed heads and rocks, another addition to the series. If an opponent's weapon is dropped, the other character is able to pick it up and use it. MK4 added a "Maximum Damage" cap to the game's combo system, automatically breaking combos if they deal over a set amount of damage to a player and, thus, preventing infinite combos (although this cap can be removed with a code).

History

Ed Boon, co-creator of the series, found it difficult to lead the development team for Mortal Kombat 4 due to the considerable increase in staff since the release of first Mortal Kombat title, with him as the only programmer. Therefore, Todd Allen and Mike Boon (Ed's younger brother) joined as programmers. The Midway staff wanted to remove the comical elements from the previous Mortal Kombat titles, so they focused on making Fatalities. On the other hand, the Animality finishing moves from Mortal Kombat 3 were removed since the transformation of a character into an animal was considered to be difficult to make in 3D graphics. In order to make the Fatalities more entertaining, they decided to make some of the Fatalities replay from different camera angles.

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