Castlevania: Harmony of Dissonance

Castlevania: Harmony of Dissonance

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Source: Wikipedia

About This Game

Castlevania: Harmony of Dissonance is a 2002 action role-playing game developed and published by Konami for the Game Boy Advance. The second installment of the Castlevania series on the Game Boy Advance, the game was released in Japan in June 2002 and in North America and PAL regions later that same year. Harmony of Dissonance is set in the year 1748, fifty years after Simon Belmont vanquished Dracula's curse in Castlevania II: Simon's Quest. Harmony of Dissonance focuses on Simon's grandson, Juste Belmont, and his quest to rescue a kidnapped childhood friend. Similarly to previous Castlevania titles, the game employs role-playing game features alongside more traditional action adventure game elements. Progression is split between two versions of the titular castle, requiring Juste to traverse both maps in search of abilities, armor and weapons to combat an assortment of enemies, including various bosses.

Gameplay

Harmony of Dissonance makes use of a 2D side-scrolling style of gameplay, similar to many of the previous Castlevania video games. The objective of the game is to lead the player character, Juste Belmont, through the monster-filled castle as he searches for his kidnapped friend. The castle consists of two "layers": Castle A and B. Structurally, each castle has mostly the same room layout, but monster types, items, and other aspects vary between the two versions. Later, the player can use special warp rooms that can teleport Juste to other castle rooms and between castles. The two castles share a connection; for example, the destruction of a wall in one castle can cause a change in the other. The game further divides the castle into various, named areas: the Shrine of the Apostates, for example. Relics and keys found within the castle allow Juste to reach previously inaccessible areas. Harmony of Dissonance makes use of the forward dash move, which causes Juste to move forward with a short burst of speed. Unique to Harmony of Dissonance is the ability to collect furniture and collectables to furnish a bare room that Juste finds in the castle.

History

Produced by Koji Igarashi and developed by Konami Computer Entertainment Tokyo, Castlevania: Harmony of Dissonance is the second installment of Konami's Castlevania video game series for the Game Boy Advance (GBA). Its predecessor Castlevania: Circle of the Moon had been developed by a different studio, Konami Computer Entertainment Kobe. Igarashi began the game's development with the intention of making an installment of the series for GBA that shared similarities with Symphony of the Night (1997). Ayami Kojima, who had previously worked on the character designs for Symphony of the Night, designed the characters of Harmony of Dissonance.

More details about this game can be found on Wikipedia article .

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