Castlevania III: Dracula's Curse

Castlevania III: Dracula's Curse

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Source: Wikipedia

About This Game

Castlevania III: Dracula's Curse is a 1989 platform game developed and published by Konami for the Nintendo Entertainment System. It was released on December 22, 1989, in Japan, September 19, 1990, in North America and in May 1992 in PAL regions by Konami's Palcom publishing label. Despite being the third numbered installment in the Castlevania series, Castlevania III: Dracula's Curse is a prequel to the original Castlevania (1986), being set a few centuries before its events. The game's protagonist is Trevor Belmont, an ancestor of Simon Belmont, who is called into action to vanquish the forces of Dracula. Relinquishing the role-playing and action-adventure elements from Castlevania II: Simon's Quest, the game returns to the action-platforming gameplay of the original Castlevania but also introduces new concepts to the formula such as branching level paths and multiple playable characters. Castlevania III received positive critical reception.

Gameplay

See also: Gameplay of Castlevania (1986)#Gameplay "Castlevania (1986 video game)") Castlevania III abandons the action-adventure and role-playing elements of its immediate predecessor Castlevania II: Simon's Quest and returns to the platform game roots of the original Castlevania. Unlike the first Castlevania, however, Castlevania III is non-linear: Trevor, the main character, can be assisted by one of three possible companions, and after completing the first level, and at several other points throughout the game, the player is given a choice of two branching paths to follow. The player can obtain multiple endings depending on the choices they make throughout the game. There are two main routes through the game's sixteen stages, which are referred to as blocks and are broken down into several sections. The second stage is an optional excursion for picking up one of the three partner characters, and the main branch occurs part way through the third stage. Each route contains a total of nine stages (ten if the player takes the optional second stage).

History

Besides the different title, Akumajō Densetsu, the Japanese version has several other differences. It contains a specialized VRC6coprocessor chip. The game's audio programmer, Hidenori Maezawa, assisted in the chip's creation. This chip added two extra pulse wave channels and a saw wave channel to the system's initial set of five sound channels. The majority of the music combines the channels to imitate the sound of a synthesized string section. Western versions of the NES did not have the ability to support external sound chips, so the North American release replaced the VRC6 with Nintendo's Memory Management Controller 5#MMC5 "Memory management controller (Nintendo)") (MMC5). The game's music had to be changed by Yoshinori Sasaki to comply with the NES's standard five channels.

More details about this game can be found on Wikipedia article .

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