Konami Computer Entertainment Tokyo

3 games — Konami Computer Entertainment Tokyo

Castlevania: Aria of Sorrow
GBA

Castlevania: Aria of Sorrow

Castlevania: Aria of Sorrow is a 2003 action role-playing game developed by Konami Computer Entertainment Tokyo and published by Konami for the Game Boy Advance. It is the 20th main entry in the Castlevania series, as well as the third and final game produced for the system. Producer Koji Igarashi, who had led the production teams for previous Castlevania games, oversaw Aria of Sorrow's development in parallel with its predecessor Castlevania: Harmony of Dissonance (2002). Michiru Yamane returned to compose the music alongside Takashi Yoshida and Soshiro Hokkai. Director Junichi Murakami was new to the Castlevania series. In contrast with other Castlevania titles taking place in the late medieval period or the early 20th century, Aria of Sorrow is set in 2035, decades after a climactic war resulted in Dracula's permanent demise and his castle being sealed in a solar eclipse.

Action adventure
2003
Castlevania: Harmony of Dissonance
GBA

Castlevania: Harmony of Dissonance

Castlevania: Harmony of Dissonance is a 2002 action role-playing game developed and published by Konami for the Game Boy Advance. The second installment of the Castlevania series on the Game Boy Advance, the game was released in Japan in June 2002 and in North America and PAL regions later that same year. Harmony of Dissonance is set in the year 1748, fifty years after Simon Belmont vanquished Dracula's curse in Castlevania II: Simon's Quest. Harmony of Dissonance focuses on Simon's grandson, Juste Belmont, and his quest to rescue a kidnapped childhood friend. Similarly to previous Castlevania titles, the game employs role-playing game features alongside more traditional action adventure game elements. Progression is split between two versions of the titular castle, requiring Juste to traverse both maps in search of abilities, armor and weapons to combat an assortment of enemies, including various bosses.

Action adventure
2002
International Superstar Soccer 64
N64

International Superstar Soccer 64

There are six game modes, including single match, league battle and penalty shoot-out "Penalty shoot-out (association football)"). The player can assign a team member to cover a specific member of the opposing team. The International Cup has the player competing against a range of teams from around the world in a round-robin tournament, while the World League is a series of 70 matches against every one of other teams in the game. The player can also contest a penalty shoot-out competition with up to 4 players or attempt to complete certain scenarios. These matches are set up with a specific goal—for example, scoring a goal within a given time limit or stopping the opposing team from scoring. The game was a commercial success, selling over 1 million units in Europe. The game met with critical acclaim in Japan. In an interview around the time of the game's release in the region, Shigeru Miyamoto said that "Konami's soccer game may be better than [Nintendo's N64] games.

Sports soccer
1997

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