Castlevania: Aria of Sorrow

Castlevania: Aria of Sorrow

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Source: Wikipedia

About This Game

Castlevania: Aria of Sorrow is a 2003 action role-playing game developed by Konami Computer Entertainment Tokyo and published by Konami for the Game Boy Advance. It is the 20th main entry in the Castlevania series, as well as the third and final game produced for the system. Producer Koji Igarashi, who had led the production teams for previous Castlevania games, oversaw Aria of Sorrow's development in parallel with its predecessor Castlevania: Harmony of Dissonance (2002). Michiru Yamane returned to compose the music alongside Takashi Yoshida and Soshiro Hokkai. Director Junichi Murakami was new to the Castlevania series. In contrast with other Castlevania titles taking place in the late medieval period or the early 20th century, Aria of Sorrow is set in 2035, decades after a climactic war resulted in Dracula's permanent demise and his castle being sealed in a solar eclipse.

Gameplay

Aria of Sorrow features a 2D side-scrolling style of gameplay where the player controls the onscreen character from a third-person perspective. The game has been described as an action-adventure game with role-playing elements such as characters levelling-up each time they earn a set number of experience points from defeating enemies; each "level" gained increases the character's statistics, thus improving their performance in battle. Statistic examples include hit points, the amount of damage a character can receive; magic points, which determine the number of times a character can use magical attacks; strength, the power of a character's physical attacks; and intelligence, the power of a character's magical spells. Upon encountering an enemy, the player can use a variety of weapons to attack and defeat the enemy. Despite the game being set in 2035, the available weapons are largely medieval, including swords, axes, and spears; though a handgun is available. These weapons differ in their damage output, the range of the weapon, and the speed of the attack. Items and other accessories can be found by defeating enemies or by purchasing items from the game's shop.

History

Aria of Sorrow was unveiled at a press conference in San Francisco by executive producer Koji Igarashi on January 16, 2003. Igarashi had worked on previous Castlevania games such as Castlevania: Symphony of the Night and Castlevania: Harmony of Dissonance. Aria of Sorrow was placed in production alongside Harmony of Dissonance, resulting in both games sharing similar programming engines and gameplay elements. Aria of Sorrow's Ability souls, for example, provide the protagonist with innate abilities like the Relic items in Harmony of Dissonance. Nevertheless, Igarashi claimed he wished to try a "different route" for the series with Aria of Sorrow via placing the game in a futuristic setting.

More details about this game can be found on Wikipedia article .

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