Mega Man X

Mega Man X

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From Wikipedia, the free encyclopedia:

Source: Wikipedia

About This Game

Mega Man X#cite_note-10) is a 1993 platform game developed and published by Capcom for the Super Nintendo Entertainment System. It was the first Mega Man game for the 16-bit "History of video game consoles (fourth generation)") console and the first game in the Mega Man X series, a spin-off of the original Mega Man series "Mega Man (original series)") that began on the Super NES's predecessor, the Nintendo Entertainment System. The game takes place a century after the original Mega Man series, and is set in a futuristic world populated by both humans and "Reploids", robots capable of thinking, feeling, and growing like their human creators. Because of these complex attributes, many Reploids are prone to destructive, renegade activity and are thereafter referred to as "Mavericks". The plot of the game follows the protagonist X, the last creation of Dr. Light and an android member of a military task force called the "Maverick Hunters".

Gameplay

The original Mega Man series on the NES consisted of 2Dplatform games that focus on run-and-gun "Run and gun (video game)") gameplay. Mega Man X uses the same basic principles as its precursors but with many added options.#cite_note-gameprorev-18)#cite_note-gamespot-19)#cite_note-1upretro-20) The player takes control of the protagonist X, and, after completing an introductory stage, is presented with a stage selection screen that depicts eight boss characters.#cite_note-gameprorev-18) Each stage is littered with various enemies and hazards and ends with a boss battle against its respective Maverick. Defeating a Maverick allows X to use that Maverick's signature weapon.#cite_note-nprev-14)#cite_note-gameprorev-18)#cite_note-manual2-21) The player may attempt these eight levels in any order, using weapons gained in one level to overcome challenges in the others, although some bosses will be much easier if challenged after having beat another boss and obtaining their signature weapon.#cite_note-nprev-14) There are certain orders to challenge the eight levels that make it easier for the player.

History

Mega Man X was developed by a team at Capcom which had worked on the long-running Mega Man series for the NES. Lead artist Keiji Inafune (credited as a planner as Inemuryar) recounted that the development of Mega Man X required a lot of brainstorming for its storyline and content where the team's goal was to branch out from original Mega Man games while still maintaining their fundamentals.#cite_note-r20-2) In the original Mega Man series, Inafune typically designed the protagonist while his protégé Hayato Kaji handled the supporting characters. However, their roles were reversed for Mega Man X.#cite_note-r20-2) Kaji (credited as Rippa H.K) illustrated the protagonist X, but had a difficult time with the initial design.

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