Mega Man Zero

Mega Man Zero

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From Wikipedia, the free encyclopedia:

Source: Wikipedia

About This Game

Mega Man Zero#cite_note-4) is a 2002 hack and slashplatform game developed by Inti Creates and published by Capcom for the Game Boy Advance. It is the first installment in the Mega Man Zero series, the fifth series in Capcom's Mega Man video game franchise. The game is set 100 years after the events of the Mega Man X series and follows Zero, a Reploid awakened from his sleep to aid a human scientist named Ciel and her resistance force in a fight against the utopia of Neo Arcadia. Mega Man Zero was produced as a commission product by Inti Creates for Capcom, who were given free rein on the project's direction and premise. During development, the developers aimed to make Zero among the most challenging games in the franchise, and to bridge the gap between the mechanical feel of the X series, and the human feel of the Legends series.

Gameplay

Mega Man Zero adopts the action-platforming gameplay prescribed by its predecessors in the original Mega Man "Mega Man (original series)") and Mega Man X series. The player, as the protagonist Zero, is tasked with completing several side-scrolling stages, destroying enemies, completing objectives and battling bosses "Boss (video gaming)"). The player can run, jump, fire the player character's primary weapon, or use a secondary weapon if it is available. As in the Mega Man X games, the player can dash along the ground, cling to and scale walls, or perform a combination of these abilities.#cite_note-ignreview-5)#cite_note-zero1manual-8) Unlike previous titles in the franchise where separate stages are selectable from a menu, Mega Man Zero is presented as a single, interconnected overworld. The Resistance base acts as a hub with almost every area in the game freely explorable from it. The player is given a choice of missions to undertake for each section of the map.#cite_note-zero1manual-8) Completing one mission may unlock others. The player has only three lives to successfully complete a mission before receiving a game over.

History

### Conception Mega Man Zero was developed by Inti Creates, a company established in 1996 by several former members of the game's publisher Capcom.#cite_note-17) Prior to the game's conception, Capcom had developed numerous games in its Mega Man franchise beginning with its classic series in 1987, then expanding to its Mega Man X spin-off series and two non-platformer series, Mega Man Legends and Mega Man Battle Network.#cite_note-playmag-18) Up until the development of Mega Man Zero, Inti Creates was not a successful venture.#cite_note-edge-19) The company's vice president Yoshihisa Tsuda had wanted to create a Mega Man game and would often attend game conventions to express this interest to Keiji Inafune, an artist and producer for the franchise.

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