Lufia & The Fortress of Doom

Lufia & The Fortress of Doom

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Source: Wikipedia

About This Game

Lufia & the Fortress of Doom, known as Estpolis Denki (エストポリス伝記, Esutoporisu Denki; officially translated Biography of Estpolis) in Japan, is a role-playing video game developed by Neverland and published by Taito in 1993, for the Super Nintendo Entertainment System. It is the first title in the Lufia series of video games and the only game from the series released under the Taito label in North America. The game's plot follows The Hero, Lufia, Aguro, and Jerin on a quest to prevent the resurrection of four superpowered beings called Sinistrals, and frequently delves into the political and personal lives of the subjects of kingdoms all around the world. Top-down exploration is mixed with traditional turn-based combat using 2D sprites. The game was generally well-received, and has spawned multiple sequels on the Super Nintendo as well as the Game Boy Color, Game Boy Advance and the Nintendo DS.

Gameplay

Lufia & the Fortress of Doom plays much like a traditional role-playing video game and features 2D character sprites and environments. The player advances the story by travelling through several harsh dungeons, encountering monsters along the way. These battles occur randomly (every few steps or so) or in scripted situations, and winning them yields experience points that go towards leveling up the characters, giving them access to new abilities and making them stronger in the process. The battles themselves take place from a first-person perspective, and require the player to use each character's strengths, such as physical attacks or magic use, as in many other mainstream RPGs. An interesting quirk in the battle system, reminiscent of older RPGs like the early Dragon Quest games, makes it such that when ordering two characters to attack a particular enemy, and the first character defeats the enemy, the second character's attack will still target the defeated enemy and thus miss. Thus foresight is required to make sure that no characters' battle moves are wasted, unlike other RPGs, where other enemies will be targeted if the intended enemy has already been defeated.

History

Taito began to develop a port of Lufia & the Fortress of Doom for the Sega Mega Drive/Genesis, but the game, primarily intended for a North American release, was not released because of Taito America's closure in 1995. At least two full-page advertisements were made in U.S. magazines, the second one announcing a delay to spring 1995, with the tagline "It's worth the wait". A ROM image of the Mega Drive version was leaked online in 2014 by a former programmer of the port.

More details about this game can be found on Wikipedia article .

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