Chuck Rock

Chuck Rock

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Source: Wikipedia

About This Game

Chuck Rock is a 1991 platform video game developed and published by Core Design for the Atari ST and Amiga computers. A Commodore 64 port followed in 1992 and an Amiga CD32 version in 1994. The game was subsequently published by Krisalis Software for the Acorn Archimedes. Virgin Interactive published the game for the Mega Drive/Genesis, Master System, and the Game Gear. Sony Imagesoft published the game for the Mega-CD, Super NES, and Game Boy. The character of Chuck Rock was an early mascot for Core Design before the introduction of Lara Croft in the 1996 game Tomb Raider, and Chuck Rock and his family even featured in some UK comic books of the 1990s. Chuck Rock was followed by the sequel Chuck Rock II: Son of Chuck in 1993 and the spin-off BC Racers in 1994.

Gameplay

Chuck Rock is a side-scrolling action-adventure puzzle platformer where the player, as the eponymous caveman, rescues his love interest, Ophelia, who is held hostage in a jungle by Gary Gritter. The game has five worlds (Jungle, Cave, Water, Ice and Graveyard) each with three to five levels and a concluding boss battle, and provides the player three lives and one continue. Parallax scrolling is present in all versions except the Atari ST. The enemies include dinosaurs (such as small ones that pop out of eggs) and spiders, and Chuck attacks them by thrusting his beer belly, kicking while above ground, and chucking rocks and boulders. Additionally, rocks can shield Chuck from hazards that fall from the top, and boulders can be used as platforms, which is occasionally necessary to obtain certain bonus items. Some animals aid in Chuck's journey, such as flying lizards that he eats, a brontosaurus that he rides, and a crocodile that serves as a seesaw for him to bounce over a wall.

History

Development of Chuck Rock began in mid-October 1990 when graphic artist Lee Pullen drew a Neanderthal character in OCP Art Studio on his Atari ST. The game was designed around the character by Robert Churchill, with the prehistorical themes inspired by Bonk's Adventure, and programmed by Chris Long, who gave the character the name "Chuck Rock". Pullen watched the Tom and Jerry cartoons in order to "get the right feel and balance" of the game's slapstick humour. The music, sound effects and voices were composed and designed by Matthew Simmonds. The Archimedes version was programmed by programmed by Andrew Ware and Shaun Hollingworth at Krisalis Software Ltd.

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