Mega Man 5

Mega Man 5

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From Wikipedia, the free encyclopedia:

Source: Wikipedia

About This Game

Mega Man 5 is a 1992 platform game developed and published by Capcom for the Nintendo Entertainment System. It is the fifth installment of the original Mega Man series and was released in Japan on December 4, 1992. It saw a release during the same month in North America and in 1993 in Europe by Nintendo. It takes place two months after the events of Mega Man 4. Mega Man's brother and ally Proto Man apparently leads a group of menacing robots in attacks on the world and kidnaps his creator Dr. Light, forcing Mega Man to fight against his brother. Assisted by Dr. Cossack, the scientist he met in the previous game, Mega Man has to figure out the truth about what happened and rescue Dr. Light. Mega Man 5 carries over the same graphical style and action-platforming gameplay as the four preceding chapters in the series. The game introduces a new character, Beat, a robotic bird that the player can use as a weapon once a series of eight collectible letters are found.

Gameplay

Mega Man 5 is an action-platform game that is very similar to previous titles in the series. Gameplay revolves around the player using the central character Mega Man to run, jump, and shoot his way through a set of stages. If the player takes damage, Mega Man's life meter can be refilled by picking up energy capsules scattered about each level or from fallen enemies. Mega Man's default Mega Buster arm cannon can be fired an unlimited number of times. The Mega Buster's charge feature, introduced in Mega Man 4, has been upgraded to allow its powerful, charged shots to encompass a wider area. However, if Mega Man gets hit before he could fire a charge shot, the accumulated charge will be lost. Each stage ends with a boss battle with a Robot Master; destroying that Robot Master lets the player copy its special "Master Weapon", which can be toggled and used throughout the remainder of the game. Unlike the Mega Buster, Master Weapons require weapon energy to use and must be replenished if it is depleted in the same selected stage. Other power-ups including extra lives, "Energy Tanks", and a new "Mystery Tank", which fully refills health and all item power, can be picked up as well.

History

Having had major involvement in the development in all prior Mega Man games, artist Keiji Inafune, credited as "Inafking", worked under a new project leader for Mega Man 5. As with past entries in the series, Inafune used his experience to guide his supervisor and the other team members. He did this in order to avoid making what he considered to be an "unreasonable game, [...] an affront to the players". As a result of this leadership, Inafune felt Mega Man 5 turned out with a lower difficulty level. The team already felt they had accomplished all the gameplay they could with the release of Mega Man 4, so they decided to simply "introduce powered up versions of everything", such as the Mega Buster.

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