Kirby's Adventure

Kirby's Adventure

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Source: Wikipedia

About This Game

Kirby's Adventure is a 1993 platform game developed by HAL Laboratory and published by Nintendo for the Nintendo Entertainment System (NES). It is the second game in the Kirby series after Kirby's Dream Land (1992) on the Game Boy and the first to include the Copy Ability, which allows the main character Kirby to gain new powers by eating certain enemies. The game centers around Kirby traveling across Dream Land to repair the Star Rod after King Dedede breaks it apart and gives the pieces to his minions. Masahiro Sakurai returned as director after serving the same role for Kirby's Dream Land. He conceived the copy ability to add more challenge and replay value after the last game received criticism for its simplicity. Because the NES hardware had greater graphical power than the Game Boy and programmers were skilled with the now antiquated hardware, HAL Laboratory was able to create impressive visuals. Kirby's Adventure is the first game to depict Kirby in color.

Gameplay

Like its predecessor Kirby's Dream Land (1992), Kirby's Adventure is a 2D side-scrolling platform game. In the game's scenario, an evil entity named Nightmare corrupts the Fountain of Dreams, which provides restful sleep to the residents of Dream Land. King Dedede steals the Star Rod that powers the fountain and gives pieces of it to his friends in an effort to stop Nightmare. Kirby, the player character of the single-player game, mistakenly believes that Dedede stole the rod for evil and sets out to reunite the pieces. When Kirby defeats Dedede and returns the rod to the fountain, Nightmare goes into outer space to spread bad dreams, but Kirby follows him and uses the rod's power to defeat him. Kirby retains his abilities from Kirby's Dream Land: he can walk left or right, crouch, and jump. To attack, Kirby inhales enemies or objects and spits them out as star-shaped bullets. He can also fly by inflating himself; while flying, Kirby cannot attack or use his other abilities, but he can exhale at any time, releasing a puff of air that cancels his flight and can be used to damage enemies or destroy blocks.

History

Kirby's Adventure was developed by HAL Laboratory in Kōfu as a Nintendo Entertainment System (NES) successor to their 1992 Game Boy game Kirby's Dream Land. Masahiro Sakurai returned as director and designer, with Takashi Saitou assisting designing. Hiroaki Suga was lead programmer, while Satoru Iwata, Shigeru Miyamoto, and Takao Shimizu were the producers; Iwata also provided programming assistance. According to Sakurai, development began in 1992, after he was asked to port Kirby's Dream Land to the NES. Since the Game Boy title was aimed at beginners and the NES player base was more experienced, Sakurai chose to create a new game instead.

More details about this game can be found on Wikipedia article .

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