Donkey Kong 64

Donkey Kong 64

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Source: Wikipedia

About This Game

Donkey Kong 64 is a 1999 platform game developed by Rare and published by Nintendo for the Nintendo 64. It is the first Donkey Kong game to feature 3D gameplay. As the gorilla Donkey Kong, the player explores themed levels to collect items and rescue his kidnapped family members from King K. Rool. The player completes minigames and puzzles as five playable Kong characters—each with their own special abilities—to receive bananas and other collectibles. In multiplayer modes, up to four players can compete in deathmatch and last man standing games. Rare began working on Donkey Kong 64 in 1997, following the completion of Donkey Kong Country 3 (1996). A 16-person team, with many recruits from Rare's Banjo group, conceived it as a 2.5D platformer similar to Country before reworking it into a more open-ended game using the engine from Banjo-Kazooie (1998). It was the first of two games to require the Nintendo 64 Expansion Pak, an accessory that added memory resources.

Gameplay

Donkey Kong 64 is a 3D platformer in which the player, as Donkey Kong and his friends, explores an island and collects items to progress through minigames and puzzles. The game follows a traditional storyline for the series: King K. Rool and his reptilian Kremlings invade the idyllic DK Isle and kidnap Donkey Kong's friends, planning to power up their Blast-O-Matic weapon and destroy the island. After a tutorial, the player embarks as Donkey Kong to rescue the others from their kidnappers and stop K. Rool's plan. While exploring the in-game world and completing puzzle minigames, the player collects two types of bananas: colored bananas, which are color-coded differently for each Kong character, award the player with banana medals and can be traded for access to each world's boss fight; and golden bananas, a certain number of which are required to unlock each new in-game world. Most of the puzzles are simple and involve rearranging items, manipulating switches and tiles, or matching items as in the game Concentration. Minigames include races, minecart rides, and barrels that shoot the characters as projectiles.

History

The British studio Rare, which created the successful Donkey Kong Country games for the Super Nintendo Entertainment System in the mid-1990s, developed Donkey Kong 64, with Gregg Mayles leading the effort. Development began in 1997, shortly after the completion of Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996). It was originally reported as an intended release on the Nintendo 64's 64DD add-on, but transitioned to cartridge while the 64DD was delayed and eventually canceled. Rare artist Carl Tilley disputed the possibility of a 64DD release, recalling to Did You Know Gaming? that "Rare [management] wouldn't have wanted to release on the DD. Hardware sales dictated where best to sell the game.

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