Cruis'n World

Cruis'n World

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From Wikipedia, the free encyclopedia:

Source: Wikipedia

About This Game

Cruis'n World is a 1996 racing game developed by Midway Games and published by Nintendo. It is the sequel to the 1994 arcade racer Cruis'n USA. A port for the Nintendo 64 developed by Eurocom was released in 1998, and was the best received of the Cruis'n ports. Cruis'n World allows players to race on various tracks around the world. The game also features more cars than Cruis'n USA. This game introduced stunts to the Cruis'n series. They served to dodge obstacles, take close curves, and gain extra seconds of time.

Gameplay

Cruis'n World has the same core gameplay as its predecessor, in that the player races on different tracks under a time limit to reach the goal, passing checkpoints along the way to help extend this time limit. The races take place in different destinations around the world, opening in Hawaii, then progressing to Japan, Australia, China, Kenya, Egypt, Moscow, Germany, Italy, France, England, Mexico, and New York City before concluding in Florida. The cars now have the ability to perform stunts during races such as wheelies, that give short speed bursts, and aerial flips, which deduct seconds from the final race time, allowing for the player to achieve a better position in the records' table. Should the player go through all stages including Florida, their car would be taken by a Space Shuttle for a trip to the moon, where they would be congratulated by then-U.S. President Bill Clinton. The Nintendo 64 version adds an extra track on the Moon, which is unlocked once the player reaches the end of the "Cruise the World" mode.

History

The developers of this game sent artists on a round-the-world trip to digitally capture sights and major tourist attractions. The development of the Nintendo 64 version started in 1996 after the development of the Nintendo 64 version of Cruis'n USA. Eugene Jarvis had admitted that Williams Entertainment's port of Cruis'n USA was not good, so they promised the game to be an arcade perfect port. Eurocom took the Cruis'n license and decided to spend more time on the game than in Cruis'n USA. In early 1997, Nintendo announced Cruis'n World would be coming to the Nintendo 64 in the fall. However, the game was silently delayed until 1998.

More details about this game can be found on Wikipedia article .

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