Tomb Raider: Curse of the Sword

Tomb Raider: Curse of the Sword

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Source: Wikipedia

About This Game

Tomb Raider: Curse of the Sword is an action-adventurevideo game, part of the Tomb Raider series, developed by Core Design and published by Activision under license from Eidos Interactive. It was released for the Game Boy Color in 2001, and is a sequel to the first Tomb Raider "Tomb Raider (Game Boy Color)") for the same system. The next Tomb Raider game for a handheld system was Tomb Raider: The Prophecy for the Game Boy Advance. A long time ago, an evil magician named Madame Paveau rose to power in the underworld of New Orleans using her dark magic and sacrificing humans. The underworld became synonymous with fear, and only with the aid of a powerful, benevolent magician could people rise up against her murderous control. After a mob broke into her mansion and burnt it down, the evil magician was destroyed. Her body was shattered upon jagged precipices on the bottom of a nearby cliff.

History

Curse of the Sword was developed for the Game Boy Color by Tomb Raider series developers Core Design, who also developed the earlier GBC title "Tomb Raider (Game Boy Color video game)"). Dan Scott, the lead programmer enhanced the game engine used in the first title in the series. Staff included co-producers Andy Watt and Mike Schmitt, artist Matt Charlesworth, and designers Jamie Morton and Paul Field. Series owner Eidos Interactive were eager to have a Tomb Raider game release to coincide with the 2001 film adaptation. The music and audio were handled by Manfred Linzner and Bernhard Wodok of Shin'en; Curse of the Sword and its predecessor were among the company's first projects.

More details about this game can be found on Wikipedia article .

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