Tomb Raider

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Important Control Tip: If keys are unresponsive after the game loads, please [click on the game window] to activate input focus.
How to Play
How to Play
Press Play Now button to start the Game Boy Color emulator in your browser.
Control guide merged: use keyboard on PC and on-screen buttons on mobile.
🖥️ PC Controls
| Action | Key (Default) | Description |
|---|---|---|
| D-Pad | ↑↓←→ | Movement control |
| A Button | Z | Confirm / Attack |
| B Button | X | Cancel / Jump |
| Select | V | Select button |
| Start | Enter | Start button |
📱 Mobile Controls
- Movement
- D-pad (left side)
- Action Buttons
- A/B or X/Y/A/B (right side, varies by platform)
- Start / Select
- Center of screen
- Left-Handed Mode
- Swap layout in Control Settings
Mobile Controls: After starting the game, tap the menu in the top-right corner → "Control Settings" to view full key mappings and customize controls.
From Wikipedia, the free encyclopedia:
Source: Wikipedia
About This Game
History
Tomb Raider was developed for the Game Boy Color (GBC) by series creators Core Design as the character's first title on Nintendo hardware. Eidos Interactive. The game engine was written by the lead programmer, Sean Dunlevy#cite_note-Credits-3). Producer Mike Shmitt described the game as technically impressive for the platform given the character's origins on more powerful hardware. Lara's animations, numbering over two thousand, were rendered from the home console originals, with direct memory access used to make the animations work. Lara's model was 48 pixels, far more than other player characters on the console.#cite_note-NPowPreview-4) The music and audio were handled by Manfred Linzner and Bernhard Wodok of Shin'en; the GBC Tomb Raider was among the company's first projects.
More details about this game can be found on Wikipedia article .
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