Tomb Raider

Tomb Raider

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From Wikipedia, the free encyclopedia:

Source: Wikipedia

About This Game

Tomb Raider (also known as Tomb Raider: The Nightmare Stone) is a 2000 action-adventure video game developed by Core Design and published by THQ for the Game Boy Color under license from series owner Eidos Interactive. Following series protagonist Lara Croft as she searches ruins in South America for a powerful artefact, the gameplay features platforming and puzzle-solving on a 2D side-scrolling environment. Tomb Raider was the debut entry for the series on Nintendo platforms, with it being described by developers and journalists as technically impressive for the platform. It sold well for THQ, and was praised by critics for its technical achievements and emulation of the main series gameplay in portable form. Two sequels were released: Curse of the Sword in 2001 and The Prophecy in 2002. In Tomb Raider, the player controls Lara Croft though 14 levels "Level (video gaming)") spread across five areas.

History

Tomb Raider was developed for the Game Boy Color (GBC) by series creators Core Design as the character's first title on Nintendo hardware. Eidos Interactive. The game engine was written by the lead programmer, Sean Dunlevy#cite_note-Credits-3). Producer Mike Shmitt described the game as technically impressive for the platform given the character's origins on more powerful hardware. Lara's animations, numbering over two thousand, were rendered from the home console originals, with direct memory access used to make the animations work. Lara's model was 48 pixels, far more than other player characters on the console.#cite_note-NPowPreview-4) The music and audio were handled by Manfred Linzner and Bernhard Wodok of Shin'en; the GBC Tomb Raider was among the company's first projects.

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