Mario Kart: Super Circuit

Mario Kart: Super Circuit

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From Wikipedia, the free encyclopedia:

Source: Wikipedia

About This Game

Mario Kart: Super Circuit is a 2001 kart racing game for the Game Boy Advance (GBA). It is the third Mario Kart game and retains its predecessors' gameplay: as a Mario franchise character, the player races opponents around tracks based on locales from the Super Mario platform games. Tracks contain obstacles and power-ups that respectively hamper and aid the player's progress. Super Circuit includes various single-player and multiplayer game modes, including a Grand Prix racing mode and a last man standing battle mode. Super Circuit was developed by Intelligent Systems and published by Nintendo. It was the first handheld Mario Kart game and the only game in the series developed by Intelligent Systems. Its graphical style changed drastically from early demos, with the final release resembling Super Mario Kart (1992) visually. Nintendo revealed Super Circuit alongside the GBA in 2000 and released it in mid-2001, months after the console's launch.

Gameplay

Mario Kart: Super Circuit is a kart racing game featuring characters and elements from the Mario franchise. The player controls one of eight Mario characters and races opponents in karts around tracks themed around locales from the Super Mario platform games. Boxes labeled with question marks populate each of the 40 tracks; they give the player a random item based on elements from Super Mario games to help progress. Items can either be power-ups, such as a speed boost, or offensive, such as one that freezes an opponent's kart in place. Tracks are littered with obstacles that slow the player down, and coins that increase their speed once collected. Each playable character is sorted into one of three weight classes that determine how they play, with heavier characters having higher top speeds but slower acceleration. Princess Peach, Toad, and Yoshi are lightweights; Luigi and Mario are middleweights; and Bowser, Donkey Kong, and Wario are heavyweights. There are three difficulty levels themed after engine classes—50cc, 100cc, or 150cc—, with the harder difficulties' more powerful engine classes providing increased maximum speed and control difficulty.

History

Mario Kart: Super Circuit was the only Mario Kart game developed by Intelligent Systems. It borrows elements from Super Mario Kart and Mario Kart 64 (1996), and uses a similar graphical style to Super Mario Kart, particularly with its use of parallax scrolling and Mode 7-style scaling. Originally titled Mario Kart Advance in English, Super Circuit was announced by Nintendo prior to its annual Space World exhibition in 2000 and was unveiled alongside the GBA console itself. Gameplay screenshots published in an issue of CoroCoro featured a different super deformed art style, depicting characters with large heads. Items from early versions were also absent in the final release.

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