Metal Gear Solid

Metal Gear Solid

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Source: Wikipedia

About This Game

Metal Gear Solid#cite_note-8) is a 1998 action-adventurestealth game developed and published by Konami for the PlayStation. It was directed, produced, and written by Hideo Kojima, and follows the MSX2 games Metal Gear "Metal Gear (video game)") and Metal Gear 2: Solid Snake.#cite_note-techinfo-9) Players control Solid Snake, a soldier who infiltrates a nuclear weapons facility to neutralize the terrorist threat from FOXHOUND, a renegade special forces unit.#cite_note-10) Snake must liberate hostages and stop the terrorists from launching a nuclear strike.#cite_note-objectives-11) Cinematic cutscenes were rendered using the in-game engine and graphics, and voice acting is used throughout.#cite_note-12)Metal Gear Solid was unveiled at the 1996 Tokyo Game Show and demonstrated at trade shows including the 1997 Electronic Entertainment Expo. Metal Gear Solid received unanimous acclaim.

Gameplay

The player must navigate the protagonist, Solid Snake, through a nuclear weapons facility without being detected by enemies.#cite_note-19) When Snake moves into an enemy's field of vision, he sets off an "alert mode" that draws enemies.#cite_note-20) The player must then hide until "evasion mode" begins; when the counter reaches zero, the game returns to "infiltration mode", where enemies are no longer suspicious. The radar cannot be used in alert or evasion mode. In addition to the stealth gameplay, set-piece "Set piece (film)") sequences entail firefights between the player and enemies.#cite_note-Konami-1999-21) To remain undetected, the player can perform techniques that make use of Snake's abilities and the environment, such as crawling under objects, using boxes as cover "Cover System (gaming)"), ducking or hiding around walls, and making noise to distract enemies. An on-screen radar provides the player with the location of nearby enemies and their field of vision.#cite_note-22) Snake can also make use of many items and gadgets, such as infra-red goggles and a cardboard box disguise.

History

Director Hideo Kojima originally planned his third Metal Gear game in 1994 for the 3DO Interactive Multiplayer.#cite_note-48) Kojima was initially planning Metal Gear Solid while Policenauts (1994), an adventure game, was still in development.#cite_note-GameFan-1997-49) Conceptual artwork by Yoji Shinkawa of the characters Solid Snake, Meryl Silverburgh, who was also a character in Policenauts, and the FOXHOUND team, were included in the Policenauts: Pilot Disk preceding the release of the full 3DO version of Policenauts in 1995.

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