Shining Force: The Legacy of Great Intention

Shining Force: The Legacy of Great Intention

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From Wikipedia, the free encyclopedia:

Source: Wikipedia

About This Game

Shining Force: The Legacy of Great Intention, commonly referred to as Shining Force, is a 1992 turn-based tactical role-playing game developed by Climax Entertainment and Sonic! Software Planning and published by Sega for the Sega Genesis. It is the second entry of the Shining series, following 1991's Shining in the Darkness. While primarily a traditional fantasy-themed game, it contains some science fiction elements. The game has been re-released for various platforms: in Sega Smash Pack Volume 1 for the Dreamcast and Sega Smash Pack 2 for Microsoft Windows, in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3, and as a standalone game for the Wii Virtual Console and Windows via Steam. Additionally, a remake was released for the Game Boy Advance in 2004 under the title Shining Force: Resurrection of the Dark Dragon. In 2010, the game was released for iOS but was discontinued in 2015. It was re-released again on the Nintendo Classics service in 2021.

Gameplay

Shining Force is a turn-based tactical role-playing game. Battles take place in square grids, and each unit occupies one square. Each unit can move up to a fixed amount of squares along the battlefield, determined by its Move statistic. Depending on its location relative to enemies and to allies, a unit can also perform one action: attack, cast a spell, use an item, or search the area. Some commands, such as equipping or dropping items, do not count as actions. The order of turns is determined by the unit's agility score and a random seed. As is most common for the RPG genre, units become stronger by fighting enemies or by performing other actions in battle, such as healing allies. These actions give the units experience points (EXP), which allow them to gain levels. In Shining Force, each allied unit is represented by a character with his or her own background and personality, much like in the Fire Emblem series. Although there are no "generic" units, except on the enemy side, most characters contribute little or nothing to the plot upon joining the player army.

History

Despite being the sequel to the successful Shining in the Darkness, Sega allotted only a minimal budget to the development of Shining Force. Contrary to popular assumption, Shining Force was not influenced by archetypal tactical RPG Fire Emblem: Shadow Dragon and the Blade of Light. In fact, when asked about the game, lead Shining Force developer Hiroyuki Takahashi remarked: "The tempo of that title was so bad that it wasn't something I even wanted to play." Takahashi recalled that Shining Force was chiefly inspired by Dragon Quest.

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