Contra III: The Alien Wars

Contra III: The Alien Wars

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Source: Wikipedia

About This Game

Contra III: The Alien Wars is a 1992 run and gun video game developed and published by Konami for the Super Nintendo Entertainment System (SNES). It is the third home console entry in the Contra series after Contra (1988) and Super Contra (1990) for the Nintendo Entertainment System (NES). In PAL regions, it was known as Super Probotector: Alien Rebels, because due to Laws of Germany prohibiting the sale of violent games to minors, the main characters had to be replaced with Probotectors (robots) named "RD-008" and "RC-011", while the Japanese version is called Contra Spirits, with Bill and Lance being featured like the American version. The player is tasked with fighting off an alien invasion of Earth across six stages. Four stages feature side-scrolling action traditional to the series while two are presented from an overhead perspective. It is the first Contra title to have been directed by Nobuya Nakazato who later directed other games in the series.

Gameplay

Contra III is a side-scrolling run and gun game akin to the series' predecessors. Players take on the role of commandos Bill Rizer and Lance Bean fighting off an alien invasion on Earth. It can be played in single-player or a two-player cooperative mode. There are six stages in total; four are side-scrolling while two are presented in an overhead perspective using the Super NES's Mode 7 rendering mode. In the side-scrolling stages, the player progresses by running, jumping, and shooting at enemies. In the overhead stages, the player navigates across the stage to find and destroy predetermined targets. The stages each feature unique controls, giving the player the ability to rotate the screen to navigate. All stages have a boss at the end and occasionally a mid-stage boss. The player will lose a life by either coming into contact with enemies or their projectiles, or falling down a pit. The player is equipped with two machine guns that can be swapped at will and upgraded with power-ups. These power-ups are typically dropped from flying pods and include alternate shot types: homing missiles, torpedoes, a flamethrower, a laser, and a spread shot.

History

Contra III was developed by Konami with a team led by Nobuya Nakazato. Although this was Nakazato's third year at Konami, Contra III is the first Contra game he worked on, having only previously done informal playtesting for Super Contra (1990). He believed the original arcade version of Contra (1987) was difficult to play because of its vertical screen, but he did enjoy the Famicom port. Nakazato's team worked in Konami's new offices in Tokyo, seated next to the arcade team that had developed Contra. Nakazato shared progress on Contra III with the arcade team and received positive feedback. In early coverage, the game was known as Contra IV. Nintendo Power reported the name change to Contra III in its coverage of Winter CES in 1992. Nakazato believed Contra had a low-budget movie theme.

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