Conker's Bad Fur Day

Conker's Bad Fur Day

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Source: Wikipedia

About This Game

Conker's Bad Fur Day is a 2001 platform game developed by Rare and published by Rare in North America and by THQ in Europe for the Nintendo 64. The game follows Conker, a greedy, hard-drinking red squirrel who must return home to his girlfriend, Berri, after an evening of heavily drinking at the local pub. Most of the game requires the player to complete a linear sequence of challenges that involve jumping over obstacles, solving puzzles, and fighting enemies. A multiplayer mode in which up to four players can compete against each other in seven different game types is also included. It is the second installment in the Conker series, after Conker's Pocket Tales (1999).

Gameplay

Conker's Bad Fur Day is a platform game, its later sections featuring elements of shooters. The player controls Conker the Squirrel through a series of three-dimensional levels. The game features an overworld where players can transition from one level to another, although many are initially blocked off until Conker earns a certain amount of cash. Each level is an enclosed area in which the player can freely explore to find tasks to do. The gameplay mostly relies on figuring out a way to help other characters by completing a linear sequence of challenges. These challenges may include defeating a boss, solving puzzles, gathering objects, and racing opponents, among others. The result is always a cash reward, which aids access to other areas in the overworld. As compared to the player characters in Rare's previous platform games Banjo-Kazooie and Donkey Kong 64, Conker's abilities are simpler. The player can run, jump, and smack enemies with a frying pan. Conker can also swim underwater for a limited period of time, climb ladders or ropes, and push objects. To regain lost health, Conker can eat pieces of "anti-gravity" chocolate that are scattered throughout the levels.

History

Following the success of Nintendo's Super Mario 64 (1996), a "barn" at Rare began conceiving and designing a similar unnamed "generic 3D platform adventure" during development of Killer Instinct Gold (1996). Tim Stamper had planned the game to star a cute squirrel mascot named Conker from the get-go, in order to have the widest possible appeal. The staff of Project Dream saw the yet-to-be-named platform game during the creation of its engine, and was inspired to change Dream from an RPG to a platforming game in the visual and gameplay style of the Killer Instinct team's project.

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