Virtual Chess 64

Virtual Chess 64

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From Wikipedia, the free encyclopedia:

Source: Wikipedia

About This Game

Virtual Chess 64 is a chess simulation game for the Nintendo 64. It was released in 1998. It is the third and final game in the Virtual Chess series. The game features no true "completion" in the form of a goal or a score, so one could theoretically play an endless number of matches. When a piece is captured, a short animated cutscene plays back depicting the battle, as in 1988's Battle Chess.

History

Development on the game started as early as June 1997. The game received mixed reviews according to the review aggregation website GameRankings. Nintendo Power gave it a mixed review, a few months before the game was released Stateside. Critics stated that although Virtual Chess 64 may not be for those who aren't into chess, it was so thorough in features and gameplay that it was worthwhile to any kind of chess player, including newcomers wanting to get into the game. The game's opponent AI was praised, with critics claiming it to be hard to beat even on lower difficulty levels. Hyper and N64 Magazine opined that it made Virtual Chess a worthy alternative to playing chess in real life with another human.

More details about this game can be found on Wikipedia article .

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