Pokémon LeafGreen

Pokémon LeafGreen

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From Wikipedia, the free encyclopedia:

Source: Wikipedia

About This Game

As with almost all Pokémon role-playing games released for handheld consoles, FireRed and LeafGreen are in a third-person, overhead perspective. The main screen is an overworld, in which the player navigates the protagonist. Here, a menu interface may be accessed, in which the player may configure their Pokémon, items, and gameplay settings. When the player encounters a wild Pokémon or is challenged by a trainer, the screen switches to a turn-based battle screen that displays the player's Pokémon and the engaged Pokémon. During a battle, the player may select a move for their Pokémon to perform, use an item, switch their active Pokémon, or attempt to flee (in wild battles only). All Pokémon moves have power points (PP); when a Pokémon tries to perform a move while awake, the move's PP is reduced by 1. When the PP of a move hits zero, the Pokémon is not able to use that move.

History

FireRed and LeafGreen were first announced in September 2003 as upcoming remakes of the original Pocket Monsters Red and Green games that were released in Japan in 1996. Game director Junichi Masuda stated the new titles would be developed around the idea of simplicity, as the game engine was a slightly modified version of the one used in Pokémon Ruby and Sapphire. As a result, FireRed and LeafGreen were made fully backward compatible with Ruby and Sapphire, allowing players to trade Pokémon between games. FireRed and LeafGreen's connectivity with the Game Boy Advance Wireless Adapter was heralded by then-president of Nintendo Satoru Iwata as being able "to enhance head-to-head battles, exchange of information, and communication with others.

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