Sega Technical Institute

4 games — Sega Technical Institute

Sonic the Hedgehog 3
GEN

Sonic the Hedgehog 3

Sonic the Hedgehog 3 is a 1994 platform game developed by Sega Technical Institute and published by Sega for the Sega Genesis. Like previous Sonic games, players traverse side-scrolling levels while collecting rings and defeating enemies. They control Sonic and Tails, who attempt to retrieve the Chaos Emeralds to stop Doctor Robotnik from relaunching his space station, the Death Egg, after it crash-lands on a mysterious floating island. Sonic 3 introduces Knuckles the Echidna, the island guardian, who lays traps for Sonic and Tails. Development began in January 1993 by Sega Technical Institute in California, shortly after the release of Sonic the Hedgehog 2. It was initially developed as an isometric game, similar to what became Sonic 3D Blast (1996), but became a conventional 2D platformer due to time constraints.

Platform
1994 1
Comix Zone
GEN

Comix Zone

Comix Zone is a 1995 beat 'em up game developed by Sega Technical Institute (STI) and published by Sega for the Sega Genesis. Set within the panels "Panel (comics)") of a comic book, it follows the comic writer/artist Sketch Turner who, after being transported into the comic by one of his creations, attempts to escape while contending with various threats. The game sees the player traversing six levels "Level (video games)"), where they interact with the comic world and must defeat enemies, or occasionally solve puzzles, to progress. Conceived by STI programmer Peter Morawiec, the concept for the game was originally shown off in 1992 via a demonstration video, entitled Joe Pencil Trapped In The Comix Zone. The concept was greenlit by Sega of America CEO Tom Kalinske and development began on the game in late 1993.

Action
1995
Sonic the Hedgehog 2
GEN

Sonic the Hedgehog 2

Sonic the Hedgehog 2 is a 1992 platform game developed by Sega Technical Institute (STI) for the Sega Genesis. Players control Sonic as he attempts to stop Doctor Robotnik from stealing the Chaos Emeralds to power his space station, the Death Egg. Like the first Sonic the Hedgehog (1991), players traverse side-scrolling levels at high speeds while collecting rings, defeating enemies, and fighting bosses. Sonic 2 introduces Sonic's sidekick Miles "Tails" Prower and features faster gameplay, larger levels, a multiplayer mode, and special stages featuring pre-rendered 3D graphics. After Sonic the Hedgehog greatly increased the popularity of the Genesis in North America, Sega directed STI's founder, Mark Cerny, to start Sonic 2 in November 1991. Members of Sonic Team—including the programmer Yuji Naka and the designer Hirokazu Yasuhara—moved from Japan to California to join the project. Sonic 2 was intended to be faster and more ambitious than the first game.

Platform
1992
Sonic & Knuckles
GEN

Sonic & Knuckles

Sega Technical Institute developed Sonic & Knuckles simultaneously alongside its predecessor, Sonic the Hedgehog 3 (1994); they were planned as a single game until time constraints and cartridge costs forced the developers to split it. The _Sonic & Knuckles_cartridge features an adapter that allows players to connect the Sonic the Hedgehog 3 cartridge, creating a combined game, Sonic 3 & Knuckles. Sonic the Hedgehog 2 (1992) can also be attached, allowing players to control Knuckles in Sonic 2 stages. Attaching the original Sonic the Hedgehog "Sonic the Hedgehog (1991 video game)") or any other Genesis game released prior to this will unlock the "Blue Sphere" minigame. Sonic & Knuckles was released for the Sega Genesis on October 18, 1994. It received positive reviews; critics were impressed with the replay value and lock-on technology, despite its similarity to Sonic 3. The games sold a combined four million copies worldwide, placing them among the best-selling Sega Genesis games.

Platform
1994

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